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1.5 Antimagic.

Posted: Sun Mar 19, 2017 3:58 am
by Chronosplit
How much better are the results with the tree for warriors now that they can run off of physical power? I was running a Zigurite Berserker not long ago and already noticed Resolve hitting much bigger percentages at 3/5 than before.

Equilibrium may be a bit of a problem with holding up a shield without much investiment in Will, but I can see Mana Clash being way more useful now and worth the investment.

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 12:21 pm
by Dopaminka
It needs a nerf on physpower scaling. I won the game on 1.5 nightmare with dwarf berserker without Antimagic Shield ever breaking once it had 4/5 tl or getting any real damage from wyrms and mages.
Completely trivializes heavy magic damage encounters, I didn't even need fungus or anything more than 1 healing infusion.

I think devs forgot how easy it is to attain very high physical power levels compared to mindpower.

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 1:56 pm
by Mordy
Let's be honest, orc mage hunter elites (not even rare+) are cancer for anorithils. There's no way to keep some energy around with them. 1v1 they aren't much to mention if you have good armor at least but if they have friends you are practically turned into an antimagic anorithil with them around.

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 2:06 pm
by ster
Dopaminka wrote: Completely trivializes heavy magic damage encounters
ok but nothing dangerous actually heavily uses magic damage

e: well vor does for 1 turn, and elandar might for like 5

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 2:26 pm
by Mordy
Magic damage is a little broad though. It stops poisons (nature) too. Only Physical and Mind ignore it.

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 2:32 pm
by Micbran
Honestly AM buffs seem better for NPC's than players (lol).

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 2:41 pm
by Mordy
Maybe Orc Magehunters shouldn't spawn with 24 at all the antimagic talents when they are level 100 in the high peak :D

Re: 1.5 Antimagic.

Posted: Sun Mar 19, 2017 3:14 pm
by ster
Mordy wrote:Maybe Orc Magehunters shouldn't spawn with 24 at all the antimagic talents when they are level 100 in the high peak :D
25 turn mana clash buff when it's got CD 10 is very fun to deal with, what are you talking about?