Arcane Blade Shield & Sword Guide
Posted: Sat Sep 07, 2013 5:12 am
Short guide for shield, you should already know the basics of arcane blade before you read this.
This guide is for skeleton , hafling is also a good choice but skeleton is a pretty bad race for just about everything else so i wanted to use it here.
Magical Combat: 5,5,5,1
Arcane combat : Very early 5/5 ... this is your bread and butter
Arcane cunning: 1 early max later (around lvl 30)
Arcane feed: 5/5 in your teens
Arcane destruction: 1/5 . You wont have the strength requirements (36) by lvl 12 so you will need to go to inner strength plus skeleton str plus items. You dont put a single point in str. Arcane destruction makes the game Much much easier until very late game so getting it is priority.
Spell/ Enhancenment 1,1,1,5 You are here for inner power. the mana and sta recharge are useful though.
Inner power: 2-3 Early You need it to boost all the stats you need and you need it pretty early. That means early points go mostly to magic until you are close to 36 .
Str for arcane destruction
dex for greater weapon focus
magic and cun for everything
wis for huge amount of sustains and for few spells and stamina.
Spell/stone 5,1,1,5
You max earthen misiles by lvl 10 or 11 (as soon as you can get it basicly) to do this you need to cheat points in/out of flame (youve been using it to get to lvl 10) remember max points to move around is 4, make sure those last 4 are the ones you put in flame...
Crystaline focus start putting points around lvl 30
Technique/Shield offense. Get it at 20
1,1,1,1
Shield Pummel. Ur 3rd attack in combat, low sta need, low cooldown (2 attacks)
Riposte... you can defend with your shield when all three skills are in cooldown
Overpower. Ur 2nd attack in combat . 3 attacks . Cooldown 8
Assault. AWESOME. 1 shield, 2 crits with weapon (if 1st hits). So even with low physical crit chance, this attack gives you 2 arcane destruction triggers. Abuse it against crowds. Cooldown 6
Technique/ Combat Technique 5,1,1,5
Rush: You need this desperatly , you need it so much that getting boots with rush is a must. You can kill anything provided you are adyacent... otherwise ... Early 1 point and dont wait to long to put 3/5. max it.
Blinding speed: endgame 5/5
Technique/ Battle Tactic . 5/5/0/0 Get it at 36
Greater weapon Focus. 5/5 between 36 and 40 You wont need this to kill mobs until high peak.
Step up: 5/5 at lvl 36. This is a game changer. Skeleton arcane blade has huge mobility issues this and 2 rush is all you need to solve most of your problems. Bye bye pesty casters
Generic skills
Technique/ combat training 5/3/5/1/0
Thick skin:5/5 Slowly put points , depending on items, you wont put many or any points in con
Armor training. 2/5 early for shield , 1 more optional for heavy armor. (depends on drops)
Combat acurracy 5/5 Slowly Max around 35
Weapons mastery: 1/5 I did that as a test. I didnt need it at all.
Cunning/Survival 0/0/1/0
Piercing sight 1/5 from thieves escorts.
Spell / Convergance 1/1/0/0
Phase door and teleport : Escape options
Spell/Aegis 1/1/1/1
Arcane Reconstruction: What you want is high spell crit so it can heal you for much much more.
Shielding: 1/5 ... diminishing returns means it aint so good.
Arcane Shield: 1/5 Heal and get a shield? Sure! And if the spell crits... even better
Aegis:1/5 you probably wont have enough mana with so many sustains, only late game.
Undead/Skeleton 5/5/5/5 Nice passives.
Skeleton: Early 2 -3 points to help you deal damage and with str requirements. Max much later
Bone armour: Awesome armour. 2 points early and max it further along
Resilient bones: I maxed this one around 30. Would like to hear opinions about its usefulness
Reassemble: Starts bad but has no diminishing returns, meaning you need to put points early if you want it to be useful, At least 2 points before 20. max before 30.
Escorts:
HEALING LIGHT: If you dont have this, you-re screwed. It is the best heal. No cost, 8 cooldown. can crit....
Alchemists quest: +2 talents, +2 gen talents,4%spellcrit,+4physical crit ,3dex and cun
Ok How to play it.
LVL 1/ 10 Skeleton has a huge xp cost. This means You need to do all low lvl dungeons before going against any boss. You can do trollmire 1,2,3 but wait for the boss until you get xp somewhere else and have a higher lvl. Trollmire boss around lvl8 is reasonable. Always do bosses on a higher lvl. The same for special treasure areas... wait to get a lvl or 2 more..
Lvl 11/20. Very very tricky Mobs will be smarter and tougher , you will still be very weak. Earthen misiles will kill almost anything... if they trigger. Get a shield. You need to get 1st inner power then Arcane destruction. Physical crit is very important because arcane destruction rules so its a priority it.
Lvl 20/30. You will shine. Shield techniques + high cun . Arcane combat is going to be fun. Abuse assault. Get a good shield rune or two. Get a good shield. Dont kill master until you are 28/29/30 . The orc ambush is really tough with no prot against blind. You will need a few runs at the portal to lvl up.
Lvl 30/36 Get a 2nd rush.
Lvl 36/40 Get Step up and GWF
Lvl 40/End Carefull with damage shields, you can die in one of your attacks with high keep bosses. (i did)
Notes: Finished my walkthrough. Killed Vor armory super dragons at lvl 39. Killed All high keep bosses lvls 42/45. Finished the game without closing portals lvl 45.
Prodigies: Flexible combat. Didnt pick a 2nd one.
Maxed Cun then mag, then dex, then in con. Should have put more points into con earlier for increase survivability and earlier thick skin.
Equipment: Life drinker (main weapon), lunar shield , Black robe, glory of the pride, ring warmaster , rush boots, dakthuns gauntlets, frozen shroud, fiery chocker, eldritch pearl.
This guide is for skeleton , hafling is also a good choice but skeleton is a pretty bad race for just about everything else so i wanted to use it here.
Magical Combat: 5,5,5,1
Arcane combat : Very early 5/5 ... this is your bread and butter
Arcane cunning: 1 early max later (around lvl 30)
Arcane feed: 5/5 in your teens
Arcane destruction: 1/5 . You wont have the strength requirements (36) by lvl 12 so you will need to go to inner strength plus skeleton str plus items. You dont put a single point in str. Arcane destruction makes the game Much much easier until very late game so getting it is priority.
Spell/ Enhancenment 1,1,1,5 You are here for inner power. the mana and sta recharge are useful though.
Inner power: 2-3 Early You need it to boost all the stats you need and you need it pretty early. That means early points go mostly to magic until you are close to 36 .
Str for arcane destruction
dex for greater weapon focus
magic and cun for everything
wis for huge amount of sustains and for few spells and stamina.
Spell/stone 5,1,1,5
You max earthen misiles by lvl 10 or 11 (as soon as you can get it basicly) to do this you need to cheat points in/out of flame (youve been using it to get to lvl 10) remember max points to move around is 4, make sure those last 4 are the ones you put in flame...
Crystaline focus start putting points around lvl 30
Technique/Shield offense. Get it at 20
1,1,1,1
Shield Pummel. Ur 3rd attack in combat, low sta need, low cooldown (2 attacks)
Riposte... you can defend with your shield when all three skills are in cooldown
Overpower. Ur 2nd attack in combat . 3 attacks . Cooldown 8
Assault. AWESOME. 1 shield, 2 crits with weapon (if 1st hits). So even with low physical crit chance, this attack gives you 2 arcane destruction triggers. Abuse it against crowds. Cooldown 6
Technique/ Combat Technique 5,1,1,5
Rush: You need this desperatly , you need it so much that getting boots with rush is a must. You can kill anything provided you are adyacent... otherwise ... Early 1 point and dont wait to long to put 3/5. max it.
Blinding speed: endgame 5/5
Technique/ Battle Tactic . 5/5/0/0 Get it at 36
Greater weapon Focus. 5/5 between 36 and 40 You wont need this to kill mobs until high peak.
Step up: 5/5 at lvl 36. This is a game changer. Skeleton arcane blade has huge mobility issues this and 2 rush is all you need to solve most of your problems. Bye bye pesty casters
Generic skills
Technique/ combat training 5/3/5/1/0
Thick skin:5/5 Slowly put points , depending on items, you wont put many or any points in con
Armor training. 2/5 early for shield , 1 more optional for heavy armor. (depends on drops)
Combat acurracy 5/5 Slowly Max around 35
Weapons mastery: 1/5 I did that as a test. I didnt need it at all.
Cunning/Survival 0/0/1/0
Piercing sight 1/5 from thieves escorts.
Spell / Convergance 1/1/0/0
Phase door and teleport : Escape options
Spell/Aegis 1/1/1/1
Arcane Reconstruction: What you want is high spell crit so it can heal you for much much more.
Shielding: 1/5 ... diminishing returns means it aint so good.
Arcane Shield: 1/5 Heal and get a shield? Sure! And if the spell crits... even better
Aegis:1/5 you probably wont have enough mana with so many sustains, only late game.
Undead/Skeleton 5/5/5/5 Nice passives.
Skeleton: Early 2 -3 points to help you deal damage and with str requirements. Max much later
Bone armour: Awesome armour. 2 points early and max it further along
Resilient bones: I maxed this one around 30. Would like to hear opinions about its usefulness
Reassemble: Starts bad but has no diminishing returns, meaning you need to put points early if you want it to be useful, At least 2 points before 20. max before 30.
Escorts:
HEALING LIGHT: If you dont have this, you-re screwed. It is the best heal. No cost, 8 cooldown. can crit....
Alchemists quest: +2 talents, +2 gen talents,4%spellcrit,+4physical crit ,3dex and cun
Ok How to play it.
LVL 1/ 10 Skeleton has a huge xp cost. This means You need to do all low lvl dungeons before going against any boss. You can do trollmire 1,2,3 but wait for the boss until you get xp somewhere else and have a higher lvl. Trollmire boss around lvl8 is reasonable. Always do bosses on a higher lvl. The same for special treasure areas... wait to get a lvl or 2 more..
Lvl 11/20. Very very tricky Mobs will be smarter and tougher , you will still be very weak. Earthen misiles will kill almost anything... if they trigger. Get a shield. You need to get 1st inner power then Arcane destruction. Physical crit is very important because arcane destruction rules so its a priority it.
Lvl 20/30. You will shine. Shield techniques + high cun . Arcane combat is going to be fun. Abuse assault. Get a good shield rune or two. Get a good shield. Dont kill master until you are 28/29/30 . The orc ambush is really tough with no prot against blind. You will need a few runs at the portal to lvl up.
Lvl 30/36 Get a 2nd rush.
Lvl 36/40 Get Step up and GWF
Lvl 40/End Carefull with damage shields, you can die in one of your attacks with high keep bosses. (i did)
Notes: Finished my walkthrough. Killed Vor armory super dragons at lvl 39. Killed All high keep bosses lvls 42/45. Finished the game without closing portals lvl 45.
Prodigies: Flexible combat. Didnt pick a 2nd one.
Maxed Cun then mag, then dex, then in con. Should have put more points into con earlier for increase survivability and earlier thick skin.
Equipment: Life drinker (main weapon), lunar shield , Black robe, glory of the pride, ring warmaster , rush boots, dakthuns gauntlets, frozen shroud, fiery chocker, eldritch pearl.