Anyway to Make Changes to Talent Types besides Overloading?
Posted: Fri Jul 17, 2026 4:16 am
Hi everyone again!
I've been looking to makes some changes to the talent type file (e.g., data/talents/spells/spells.lua) and can't seem to find any way to enforce said changes aside from forcing an overload. Is this the only way to do so?
The change I am looking to make is to enforce consistency with regards to the minimum required level to learn a new talent type category. For example, spell/stone has a min_lev = 10 while spell/deeprock does not, even though both talent types have talents that can only be learnt at level 10. I am aware that this is entirely a superficial change, but the OCD in me is simply crying.
Thanks in advance!
I've been looking to makes some changes to the talent type file (e.g., data/talents/spells/spells.lua) and can't seem to find any way to enforce said changes aside from forcing an overload. Is this the only way to do so?
The change I am looking to make is to enforce consistency with regards to the minimum required level to learn a new talent type category. For example, spell/stone has a min_lev = 10 while spell/deeprock does not, even though both talent types have talents that can only be learnt at level 10. I am aware that this is entirely a superficial change, but the OCD in me is simply crying.
Thanks in advance!