Artificer Class
Posted: Sat Apr 15, 2023 7:03 pm
Found here: https://te4.org/games/addons/tome/artificer-nacht
Artificer is a versatile class that specialize in items.
They are able to craft items and use them in ways that other classes cannot.
Beware: Although powerful later on, artificers have a weak early game and require a good deal of item management to succeed. This class may not be for everyone.
Requires Embers of Rage DLC
There are still a few small to do add for the class (mainly adding some more augments and creating artifact egos for dlc artifacts), but it is in a fully playable state.
Please provide any and all feedback! I love feedback!
CHANGELOG:
1.0.4
* Fixed error with Prothotipe's Prismatic Eye and the stat mult from Gem Component causing an error
* Nerfed protection from magic augment's damage reduction (0.2-0.5) -> (0.15-0.35)
1.0.3
* Added new augments: of protection from melee (body), of protection from ranged (body), of protection from magic (body), of electrocution (wand), of algidity (ring)
* Components now display their affinity in their name
* Items with augments now display their augment level in their description
* Fixed crash on load when loading rings/robes with no name
* Fixed refractory augment shadows inheriting some stats from temporary effects (most notably the movement speed from effects such as movement infusions)
* Fixed typo in Power Ward description
* Fixed wrong variables in fusion function for item and component
* Fixed Umbraphage's artifact component to work correctly with all item types
* Fixed "tool" affinity not matching up to anything (it now matches up to anything that goes in the tool slot)
* Fixed displaying fake use power for lucky component (Prox's Lucky Halfling Foot artifact component)
* Fixed munching augment starting with full power (it's supposed to start with 0, as it "eats" terrain to fuel its power)
* Fixed crash when generating the components list for a fixed art when Ashes of Urh'Rok or Forbidden Cults DLC is not installed
1.0.2
* Added prefixes for some effect names that were missing them, hopefully preventing conflicts with those effect names
* Added artifact egos for a few Embers of Rage artifacts, as well as Hand of the World-Shaper (which had been missed). Also fixed artifact component for Telos's Staff (Bottom Half).
* Fixed Power Strike only applying status effects to the first enemy struck for a given combination of damage types
* Power Strike's active now also applies multiple damage types/status effects when used with a ranged attack (though it still only uses the ammo's power source for the active)
* Fixed vile-blooded augment error when selecting an empty square as the target
* Added new augment: inconsequential (belt)
1.0.1
* Instead of one random attack charm, Artificers now start with a wand of conjuration, totem of healing, wand of shielding, and torque of gale force. For antimagic characters, the two wands will be replaced with a torque of mindblast and a totem of thorny skin.
* Artificers now also start with 8 of each tier 1 crafting material.
* Fixed crafting interface crash when trying to add a component with +range to an item that does not have range.
* Fixed Power Strike with a ranged weapon taking two turns instead of one.
* Gem components can now be extracted from items with Dismantle Item. Note that you still cannot extract gems added to items with the Stone Alchemy talent Imbue Item with Dismantle Item (as the gem egos added by Imbue Item don't have the necessary field).
* Gem components can now be used as materials for augments
* When crafting an item that you do not have the respective Augment talent for, there will now be a "View Augments" option that allows you to view the augments for that item. This is to help players plan out in advance by viewing available augments and their materials/requirements before putting talent points into the necessary Augment talent.
1.0.0
* Initial Release
Artificer is a versatile class that specialize in items.
They are able to craft items and use them in ways that other classes cannot.
Beware: Although powerful later on, artificers have a weak early game and require a good deal of item management to succeed. This class may not be for everyone.
Requires Embers of Rage DLC
There are still a few small to do add for the class (mainly adding some more augments and creating artifact egos for dlc artifacts), but it is in a fully playable state.
Please provide any and all feedback! I love feedback!
CHANGELOG:
1.0.4
* Fixed error with Prothotipe's Prismatic Eye and the stat mult from Gem Component causing an error
* Nerfed protection from magic augment's damage reduction (0.2-0.5) -> (0.15-0.35)
1.0.3
* Added new augments: of protection from melee (body), of protection from ranged (body), of protection from magic (body), of electrocution (wand), of algidity (ring)
* Components now display their affinity in their name
* Items with augments now display their augment level in their description
* Fixed crash on load when loading rings/robes with no name
* Fixed refractory augment shadows inheriting some stats from temporary effects (most notably the movement speed from effects such as movement infusions)
* Fixed typo in Power Ward description
* Fixed wrong variables in fusion function for item and component
* Fixed Umbraphage's artifact component to work correctly with all item types
* Fixed "tool" affinity not matching up to anything (it now matches up to anything that goes in the tool slot)
* Fixed displaying fake use power for lucky component (Prox's Lucky Halfling Foot artifact component)
* Fixed munching augment starting with full power (it's supposed to start with 0, as it "eats" terrain to fuel its power)
* Fixed crash when generating the components list for a fixed art when Ashes of Urh'Rok or Forbidden Cults DLC is not installed
1.0.2
* Added prefixes for some effect names that were missing them, hopefully preventing conflicts with those effect names
* Added artifact egos for a few Embers of Rage artifacts, as well as Hand of the World-Shaper (which had been missed). Also fixed artifact component for Telos's Staff (Bottom Half).
* Fixed Power Strike only applying status effects to the first enemy struck for a given combination of damage types
* Power Strike's active now also applies multiple damage types/status effects when used with a ranged attack (though it still only uses the ammo's power source for the active)
* Fixed vile-blooded augment error when selecting an empty square as the target
* Added new augment: inconsequential (belt)
1.0.1
* Instead of one random attack charm, Artificers now start with a wand of conjuration, totem of healing, wand of shielding, and torque of gale force. For antimagic characters, the two wands will be replaced with a torque of mindblast and a totem of thorny skin.
* Artificers now also start with 8 of each tier 1 crafting material.
* Fixed crafting interface crash when trying to add a component with +range to an item that does not have range.
* Fixed Power Strike with a ranged weapon taking two turns instead of one.
* Gem components can now be extracted from items with Dismantle Item. Note that you still cannot extract gems added to items with the Stone Alchemy talent Imbue Item with Dismantle Item (as the gem egos added by Imbue Item don't have the necessary field).
* Gem components can now be used as materials for augments
* When crafting an item that you do not have the respective Augment talent for, there will now be a "View Augments" option that allows you to view the augments for that item. This is to help players plan out in advance by viewing available augments and their materials/requirements before putting talent points into the necessary Augment talent.
1.0.0
* Initial Release