[v1.7.4] Calligrapher Class [1.0.1]
Posted: Fri Dec 09, 2022 10:02 pm
This addon adds the Calligrapher as a playable class.
The addon can be found here : https://te4.org/games/addons/tome/calligrapher
Calligraphers are a short-ranged mage class that use ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink.
The goal is to make a class where instantly dashing into the middle of a pile of rares and laying about with AoEs is the correct way to play, rather then elaborate suicide.
They primarily deal darkness damage, with secondary fire and blight elements.
They use the brand-new Ink resource, notable for having a hard cap of 100 Ink. Ink is restored by killing high ranked enemies, or by damaging yourself with Blood Distillation.
Aside from the usual unlocked Combat Training and Survival, Calligrapher uses completely unique trees. It has 4 unlocked class trees, one locked class tree and one generic tree.
Planned changes:
-I have an idea for another locked class category
-I might add another generic category as well
-A few of the sustains might have particle effects added to them, like Divine Cipher
-It is distantly possible that I might add sound effects to the class. I'm generally not a fan of ToME's sound design though, so this is unlikely.
I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking.
If you run across any bugs then please report them. Include the relevant lua error and whether you have any other addons active.
There shouldn't be any other addon conflicts, since I've made liberal use of shortnames and haven't superloaded anything destructively, but it's still possible that there are some.
I do still recommend having as few non-essential addons active as possible, but this addon shouldn't affect even non-Calligrapher playthroughs due to the class being disabled on random enemies.
Preemptive FAQ:
Q: You misspelled 'imbue' in Flourish's description.
A: 'Imbrue' is a real word that makes perfect sense in the description.
Q: What on earth is an 'Escutcheon'?
A: It's a heraldic shield. Writers love using weird and obscure words and Calligraphers are no exception.
Q: You forgot to give Brushstroke the requirements of a tier 2 talent.
A: In testing I found that the first few levels felt pretty bad with only Flourish and Em Dash for damage, so I let the player learn Brushstroke at level 1 as well.
Q: Why is the Inner Code category forbidden until level 12, instead of level 10 like normal?
A: Because the talent it relies on, Dichromatic Ink, cannot be learned until level 12, so there's no point to unlocking it at level 10. It's probably better to take an inscription slot at level 10 anyways.
Q: You can unlearn Indelible Stain or Dichromatic Ink even after learning the talents that depend on them(Ellipsis and Codebreaker).
A: This doesn't actually break anything, although it does make those dependent talents useless. The learning requirement is just to remind you that you should learn them in that order.
Q; You seem to have left in placeholder talent icons, before being properly coloured.
A: [s]Because of laziness[/s] Because I thought it would suit the Calligrapher's black and white aesthetic, I left most of the talent icons black and white, with only a few spots of colour.
Changelog:
V 1.0.0
-Initial release
V 1.0.1
-Made some of the talent descriptions more consistent
-Reduced the movement speed bonus granted by Tattoo of Swiftness
-Elegant Script now tells you exactly how much spellpower it gives you
-Blood Distillation now takes 30% of maximum life to activate, rather then 30% of current life
-Blood Distillation now requires that the user be above 30% of their maximum life, rather then above 0 life
-Increased the cooldown of Blood Distillation from 3 to 4
-Slightly reduced the amount of Ink restored via Blood Distillation's on kill effect
-Calligraphy and Punctuation active talents now attribute their damage properly, allowing them to activate on_spell_hit effects
-Inky Escutcheon no longer stacks with it's own shield effect, but will not go on cooldown if it tries to overwrite it's own shield either
-Tattoo of Warding's damage reduction cap now partially scales with Magic instead of solely with talent level
-Tattoo of Sight's defense bonus and Tattoo of Self's mental save bonus now also partially scle with Magic instead of only talent level.
Credits
minmay, Recaiden, Mr Frog, Root of All Things, Erenion and the rest of the addonsians for helping with misc coding questions
jotwebe for having a very helpful icon making guide
http://game-icons.net/ for all the icons.
The addon can be found here : https://te4.org/games/addons/tome/calligrapher
Calligraphers are a short-ranged mage class that use ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink.
The goal is to make a class where instantly dashing into the middle of a pile of rares and laying about with AoEs is the correct way to play, rather then elaborate suicide.
They primarily deal darkness damage, with secondary fire and blight elements.
They use the brand-new Ink resource, notable for having a hard cap of 100 Ink. Ink is restored by killing high ranked enemies, or by damaging yourself with Blood Distillation.
Aside from the usual unlocked Combat Training and Survival, Calligrapher uses completely unique trees. It has 4 unlocked class trees, one locked class tree and one generic tree.
Planned changes:
-I have an idea for another locked class category
-I might add another generic category as well
-A few of the sustains might have particle effects added to them, like Divine Cipher
-It is distantly possible that I might add sound effects to the class. I'm generally not a fan of ToME's sound design though, so this is unlikely.
I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking.
If you run across any bugs then please report them. Include the relevant lua error and whether you have any other addons active.
There shouldn't be any other addon conflicts, since I've made liberal use of shortnames and haven't superloaded anything destructively, but it's still possible that there are some.
I do still recommend having as few non-essential addons active as possible, but this addon shouldn't affect even non-Calligrapher playthroughs due to the class being disabled on random enemies.
Preemptive FAQ:
Q: You misspelled 'imbue' in Flourish's description.
A: 'Imbrue' is a real word that makes perfect sense in the description.
Q: What on earth is an 'Escutcheon'?
A: It's a heraldic shield. Writers love using weird and obscure words and Calligraphers are no exception.
Q: You forgot to give Brushstroke the requirements of a tier 2 talent.
A: In testing I found that the first few levels felt pretty bad with only Flourish and Em Dash for damage, so I let the player learn Brushstroke at level 1 as well.
Q: Why is the Inner Code category forbidden until level 12, instead of level 10 like normal?
A: Because the talent it relies on, Dichromatic Ink, cannot be learned until level 12, so there's no point to unlocking it at level 10. It's probably better to take an inscription slot at level 10 anyways.
Q: You can unlearn Indelible Stain or Dichromatic Ink even after learning the talents that depend on them(Ellipsis and Codebreaker).
A: This doesn't actually break anything, although it does make those dependent talents useless. The learning requirement is just to remind you that you should learn them in that order.
Q; You seem to have left in placeholder talent icons, before being properly coloured.
A: [s]Because of laziness[/s] Because I thought it would suit the Calligrapher's black and white aesthetic, I left most of the talent icons black and white, with only a few spots of colour.
Changelog:
V 1.0.0
-Initial release
V 1.0.1
-Made some of the talent descriptions more consistent
-Reduced the movement speed bonus granted by Tattoo of Swiftness
-Elegant Script now tells you exactly how much spellpower it gives you
-Blood Distillation now takes 30% of maximum life to activate, rather then 30% of current life
-Blood Distillation now requires that the user be above 30% of their maximum life, rather then above 0 life
-Increased the cooldown of Blood Distillation from 3 to 4
-Slightly reduced the amount of Ink restored via Blood Distillation's on kill effect
-Calligraphy and Punctuation active talents now attribute their damage properly, allowing them to activate on_spell_hit effects
-Inky Escutcheon no longer stacks with it's own shield effect, but will not go on cooldown if it tries to overwrite it's own shield either
-Tattoo of Warding's damage reduction cap now partially scales with Magic instead of solely with talent level
-Tattoo of Sight's defense bonus and Tattoo of Self's mental save bonus now also partially scle with Magic instead of only talent level.
Credits
minmay, Recaiden, Mr Frog, Root of All Things, Erenion and the rest of the addonsians for helping with misc coding questions
jotwebe for having a very helpful icon making guide
http://game-icons.net/ for all the icons.