[v1.7.0+] Command Multiple Staffs
Posted: Thu Jul 07, 2022 12:36 am
The Command Staff talent is hard-coded to assume that the player is wielding only one staff, and that said staff is in the mainhand. That's not true for some types of characters, though; consider, for instance, GrayStillPlays' dual-short-staff Reaver build, or various Adventurer builds that wield a staff in the TK slot (notably a couple that I'm running ATM, hence the sudden interest…
). Now, this is the sort of thing that I whipped up Mindstar Tuning to address for mindstars, so it makes sense to whip up another addon for this case — hence my new Command Multiple Staffs addon.
This addon modifies the Command Staff talent in two ways:
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Now, this could go into ZOmnibus and ZOmnibus Lite pretty easily, I think, but I'm undecided on whether this counts as a "bugfix" addon that would need to be clawed back out if the issue ever gets fixed in the main module.

This addon modifies the Command Staff talent in two ways:
- If you're wielding a single staff, but it's in a non-standard place (most likely offhand or TK slot), it should work basically the same as before, except that it actually, well, works.
- If you're wielding multiple staffs (hence the name), it will first prompt you to choose one of them, and then should proceed as before.

Now, this could go into ZOmnibus and ZOmnibus Lite pretty easily, I think, but I'm undecided on whether this counts as a "bugfix" addon that would need to be clawed back out if the issue ever gets fixed in the main module.