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Werekracken's Stone Warden Race Unlock Fork

Posted: Mon Mar 07, 2022 4:08 am
by Werekracken
https://te4.org/games/addons/tome/wksto ... ace-unlock

This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens.
This fork also makes stone warden talents available on adventurers and wanderers.

As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too.
(This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.)

This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog.

https://github.com/Werekracken/tome-wks ... ace-unlock
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Changelog
- v1.0.0 Initial release

Re: Werekracken's Stone Warden Race Unlock Fork

Posted: Tue Aug 02, 2022 2:50 am
by Werekracken
- v1.0.1 Fixed an issue that was causing the talents screen to come up twice on character creation on all wanderers and causing the character to get double the trees at creation if you're playing as a 3-in-1 wanderer using that addon.

Re: Werekracken's Stone Warden Race Unlock Fork

Posted: Thu Aug 11, 2022 4:30 pm
by phoenixred80
Somehow it doesn't play nice with mastery setting addons for adventurers and wanderers which set mastery to 1.3. Enabling this addon makes them 1.0 no matter what.

Re: Werekracken's Stone Warden Race Unlock Fork

Posted: Thu Aug 11, 2022 6:31 pm
by Werekracken
phoenixred80 wrote: Thu Aug 11, 2022 4:30 pm Somehow it doesn't play nice with mastery setting addons for adventurers and wanderers which set mastery to 1.3. Enabling this addon makes them 1.0 no matter what.
Hmm. I'll take a look.

Re: Werekracken's Stone Warden Race Unlock Fork

Posted: Thu Aug 11, 2022 10:04 pm
by Werekracken
Werekracken wrote: Thu Aug 11, 2022 6:31 pm
phoenixred80 wrote: Thu Aug 11, 2022 4:30 pm Somehow it doesn't play nice with mastery setting addons for adventurers and wanderers which set mastery to 1.3. Enabling this addon makes them 1.0 no matter what.
Hmm. I'll take a look.
Looking at FL0RENT_'s Adventurer Mastery addon (https://te4.org/games/addons/tome/Adventurer_mastery), they are absolutely correct when saying:
there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class.
They go on to talk about other addons that should not be run together.
This addon should also not be run with those others, because this also overloads the adventurer birth data.