Page 1 of 1
[v1.7.0+] Tinker Cave for Everyone
Posted: Sat Dec 25, 2021 4:06 pm
by Zizzo
There are other addons that do this, I think, but the ones I've seen also do a bunch of other stuff that I'm not interested in. (Most people who want this probably just use an escort-choosing addaon to get the tinker escort, but for
obvious reasons,

that's not an option in my case.)
Aod thus my new
Tinker Cave for Everyone addon, which slightly tweaks Embers' tinker cave map event to appear for all characters in the main campaign, as it currently does for Tinker characters. I think this will interact harmlessly with any tinker escorts you may encounter, but (again, for obvious reasons) I haven't tested this.
[And no, obviously this isn't going into ZOmnibus.

]
[Implementation notes:]
Code: Select all
Hooks:
Entity:loadList [to alter tinker cave placement conditions]
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Thu Mar 31, 2022 4:52 pm
by leugimimi
This addon is great for those who like to use tinkers but can't be bothered to depend on the escort.
Would it be possible for you to make a addon that added the option of the tinker also giving acess to the Blacksmith and the Engineering trees? even if it costed extra gold or something. I wanted a legal way to obtain the blacksmith tree on non tinker classes for some meme ogre-get-all-size-increases build, but I don't know how to make the addon myself.
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Fri Apr 01, 2022 12:41 am
by Zizzo
leugimimi wrote: ↑Thu Mar 31, 2022 4:52 pm
Would it be possible for you to make a addon that added the option of the tinker also giving acess to the Blacksmith and the Engineering trees? even if it costed extra gold or something. I wanted a legal way to obtain the blacksmith tree on non tinker classes for some meme ogre-get-all-size-increases build, but I don't know how to make the addon myself.
Hmm, yeah, that would need to be a separate addon. What do people think would be an appropriate cost for this? Would a cat point be too much? (Probably, on reflection, since any tinker class would already have those trees, and a non-tinker class would have to spend a cat point on Physics and Chemistry.)
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Fri Apr 01, 2022 8:10 pm
by leugimimi
maybe the cost could be the same special case of Physics and Chemistry, 1 category point and 500 gold would net you both trees unlocked and with one point in each starting talent. if that is too easy, then maybe one category point for each.
this hypothetical addon would probably need to have the same underleying logic of this one, of the thinker cave being available for everyone. or at least being compatible with it.
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Sat Apr 02, 2022 12:12 am
by Zizzo
leugimimi wrote: ↑Fri Apr 01, 2022 8:10 pm
maybe the cost could be the same special case of Physics and Chemistry, 1 category point and 500 gold would net you both trees unlocked and with one point in each starting talent. if that is too easy, then maybe one category point for each.
Actually, the more I think about it, the more I'm leaning toward what the Kruk Pride tinker shop does for Physics and Chemistry: each tree available separately with a cost in money (probably 500gp instead of 100gp) and no cat point required. Would we want the AAT to be able to provide these trees independently of the Physics and Chemistry buy, or require the latter before the former?
leugimimi wrote: ↑Fri Apr 01, 2022 8:10 pm
this hypothetical addon would probably need to have the same underleying logic of this one, of the thinker cave being available for everyone. or at least being compatible with it.
Oh, compatibility won't be a problem; this addon modifies the definition of the Tinker Cave worldmap encounter, while the new addon would be modifying the Ancient Automated Teacher's chat definition. You should definitely be able to use both addons together, or just the new one with the usual tinker escort.
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Sun Apr 03, 2022 2:50 am
by leugimimi
Having the same functionality of the kruk pride would be great. Actually, modifying the existing thinker cave to give the 4 trees in a way like the kruk pride shop would be great, so you could use gold and not use the cat points for this. maybe even modify the kruk pride too, as a separate addon, so you could acess the trees in the EoR campaign.
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Mon Apr 04, 2022 12:20 am
by Zizzo
leugimimi wrote: ↑Sun Apr 03, 2022 2:50 am
Having the same functionality of the kruk pride would be great. Actually, modifying the existing thinker cave to give the 4 trees in a way like the kruk pride shop would be great, so you could use gold and not use the cat points for this. maybe even modify the kruk pride too, as a separate addon, so you could acess the trees in the EoR campaign.
That… might be a bit overboard.

At any rate, I've got
something up; I hope it's what you had in mind.
Re: [v1.7.0+] Tinker Cave for Everyone
Posted: Tue Apr 05, 2022 1:13 pm
by leugimimi
Zizzo wrote: ↑Mon Apr 04, 2022 12:20 am
leugimimi wrote: ↑Sun Apr 03, 2022 2:50 am
Having the same functionality of the kruk pride would be great. Actually, modifying the existing thinker cave to give the 4 trees in a way like the kruk pride shop would be great, so you could use gold and not use the cat points for this. maybe even modify the kruk pride too, as a separate addon, so you could acess the trees in the EoR campaign.
That… might be a bit overboard.

At any rate, I've got
something up; I hope it's what you had in mind.
No problem, without any obligation, you already helped me by releasing a addon that allows me to get the acess I wanted. thank you very much!