So far I've been enjoying the Shining One, I just have one issue. Well, two, but one was an expected part of the design.
Issue Actual: Holy hell these guys are mean to escorts. The biggest culprit is Criticality Excursion, making it basically impossible to keep any escort alive at all.
Issue Obvious: How exactly does one kill a Luminous Horror? I wouldn't normally care except I need one for Elixir of Focus... (edit: I was eventually able to work this out with the respen on one of the talents. Blighted Summoning and on-cast effects also helped.)
Also, the stacking on Sunburn seems to be a bit wonky to me, not always applying when I think it should. I'm not entirely sure if I'm misunderstanding the ability or what, though. Description says any non-fire damage should increase it, but according to the tooltips it seems like my light damage isn't increasing it either.
One other thought: an evolution similar to Envoy of a Distant Sun seems thematically appropriate for this class.
Edit: I had some trouble in the early game until I got my durability sorted out. Now I just roll over shit.
Here's my character, Elenil Brightsun. While Arcanum has allowed me to do some stupid things with gems, I accidentally killed the merchant on the same turn I killed the assassin lord so I don't have merchant randarts to work with. I feel like this balances out more-or-less. I'll update further when the game finishes, but my Reflections were able to drop Vor before I even
saw him. Autocast procs like on Spellblade and Void Orb seem to get kind of insane with this class.
(and yes, I know heavy Con investment is normally not advised, but I
really wanted more health. because yikes)
Edit 2: Aaaaaaand died to The One That Writes. Stupid boulder traps. But something bugged out on the same turn forcing me to Task Manager out, so that's... I mean,
technically I could continue but that wouldn't feel proper.