Messing around with the evolutions mainly through addon shenanigans, and having fun with em. Here are my two cents from the addon experience :
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Warp-rider
Warp-rider clones don't seem to inherit your Weapon Folding sustain.
Through some addon shenanigans, I found out that tk bow does fire along with mainhand bow from clones.
So unless tk bows don't need beyond the flesh active to fire, I assume it has something to do with BtF being instant while Weapon Folding taking a turn.
If the clones stayed around, I'd have checked whether this is the case but the clones don't even appear on screen to begin with, so that's kinda hard to check.
Something I found a bit strange was how the Folds had different cd reduction set for each of em ; -1 for Fate, -4 for Warp, and -1 for Gravity.
Was it intended for Warp to proc more often then other folds? (In hindsight, I guess it might be due to the fact that Warp has 4 different effects that can proc?)
In any case, I really like the concept of warp rider ; focus on bumping and slashing while your clones do their job all the same.
Feels a bit like ranged flexible combat, actually.
If it wouldn't be too much to ask, would you consider adding support for astralinferno's Celestial Oddities addon, specifically regarding the Primal Chosen's folds?
I know it won't have any practical use aside from addon shenanigans, but having 6 folds proccing from both your char and the clones at even more absurd rate would feel pretty awesome. (On a side note, I wonder if TW folds and PC folds reduce each other's cd?)
That's besides the point tho, and again, I know it serves almost no purpose in most runs, but I just had to ask.
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Zephyr
Feels pretty fun, especially when you have Warp-rider clones shooting everytime you bump, now with lightning zaps attached to em. (Yes, I can't restrain myself from the addon shenanigans, sue me.

)
Felt like a shift from minmay's AB-like shoot-proc style to less frequent, but more reliable procs.
Nothing much to say about it other than that, though I was wondering if the instant projectile concept of minmay's zephyr could be adopted as well, since it just feels much better for enemies to not just walk past my arrows. (Though I'm not sure how that would work with projectile speed increasing/decreasing effect on certain talents.)
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Never really was a fan of doomed since... ever, so not sure when I'd try out hollowed, nor the gourmand, but the other two were definitely very enjoyable.
Thanks for the great addon!