Juggernaut Evolution for Bulwark v1.0.1
Posted: Sat Aug 15, 2020 8:24 pm
Find it here or on the Steam Workshop.
Adds Juggernaut as a new class evolution prodigy for Bulwarks. Learning this prodigy requires 25 Strength, 25 Constitution, and having dealt 300 damage or more with a single shield hit.
As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields (including steamsaws, if you are running EoR).
While equipped with two shields:
- You may use Rush while sustaining Last Stand.
- When you use Rush, you will instantly trigger Repulsion, ignoring and negating cooldown.
- For 1 turn after using Rush, you will reduce all incoming non-Mind damage by 50% of your Block value.
Numbers are a bit up in the air at the moment. The 300 damage requirement may be too restrictive at level 25 on some difficulties, and the flat damage reduction provided by the post-Rush buff is likely too high with top-tier shields. I'd be grateful for any feedback on these numbers (or anything else, for that matter). Anyone interested in testing the prodigy in dev mode that finds the damage requirement too high or too annoying can cheese it by granting the player the attribute "can_juggernaut".
Enjoy!
Adds Juggernaut as a new class evolution prodigy for Bulwarks. Learning this prodigy requires 25 Strength, 25 Constitution, and having dealt 300 damage or more with a single shield hit.
As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields (including steamsaws, if you are running EoR).
While equipped with two shields:
- You may use Rush while sustaining Last Stand.
- When you use Rush, you will instantly trigger Repulsion, ignoring and negating cooldown.
- For 1 turn after using Rush, you will reduce all incoming non-Mind damage by 50% of your Block value.
Numbers are a bit up in the air at the moment. The 300 damage requirement may be too restrictive at level 25 on some difficulties, and the flat damage reduction provided by the post-Rush buff is likely too high with top-tier shields. I'd be grateful for any feedback on these numbers (or anything else, for that matter). Anyone interested in testing the prodigy in dev mode that finds the damage requirement too high or too annoying can cheese it by granting the player the attribute "can_juggernaut".
Enjoy!