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[v1.6.0+] Sidekick Level Catchup

Posted: Sun Jun 14, 2020 8:45 pm
by Zizzo
So, remember this bug? Well, my new SideKick Level Catchup addon fixes it :twisted: via the expedient of adding an on_added() method to the golem when it's created to check and re-sync with the player's level every time it's re-added to the map.

(Now, other users have reported the same thing happening with other sidekicks like Writhing Ones' worm that walks or Annihilators' mecharachnid. I haven't seen this happen, and after staring at the code for a while, I'm convinced that the existing code should prevent that from happening, but just in case, we also add similar on_added() handling to those sidekicks.)

And since this is a bugfix addon, it's probably not suitable for inclusion in ZOmnibus, since it would have to be clawed back out if/when the bug was eventually fixed.

Re: [v1.6.0+] Sidekick Level Catchup

Posted: Tue Feb 27, 2024 6:43 pm
by Zizzo
v1a fixes an obscure bug that I think would only have occurred for characters that have both a worm that walks and a mecharachnid at the same time. Fortunately, I'm apparently the only one crazy enough to try a damn fool thing like that… :oops: :mrgreen: