Page 1 of 1

[v1.5.0+,FC] Herald of the Herald

Posted: Mon May 25, 2020 3:35 am
by Zizzo
Summoning a Herald of Oblivion can be annoying when you don't know who has Nihil and how many magical effects you've applied to them. (The target resisting one of my prophecies seems to be the most common stumbling block.) In an attempt to get a handle on the problem, I whipped up a new addon, Herald of the Herald, which adds a display particle to actors with Nihil that shows how many magical effects have been applied since Nihil was gained. Now, I don't claim any artistic capability, :oops: so the particles aren't exactly much to look at; my main goal was visibility and readability (with a secondary theme of "garish colors", to match the overarching chaos-and-entropy theme). I hope it's clear what effect count is represented by each particle.

[Looking ahead, this addon leans heavily into "otherwise unavailable information" territory, so it's almost certainly not suitable for ZOmnibus Lite, and may be a stretch even for ZOmnibus proper.]

Re: [v1.5.0+,FC] Herald of the Herald

Posted: Mon May 25, 2020 6:04 am
by Cathbald
how many nihil stack are on a target is already displayed on the debuff.
an enemy with 6 turns left and 3 stacks is displayed as nihil(6,3).

Re: [v1.5.0+,FC] Herald of the Herald

Posted: Mon May 25, 2020 11:00 pm
by Zizzo
Cathbald wrote:how many nihil stack are on a target is already displayed on the debuff.
an enemy with 6 turns left and 3 stacks is displayed as nihil(6,3).
[sound F/X: source diving] …oh. Well, now I feel like an idiot. :oops:

Re: [v1.5.0+,FC] Herald of the Herald

Posted: Tue May 26, 2020 7:48 pm
by whitelion
Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.

Re: [v1.5.0+,FC] Herald of the Herald

Posted: Wed May 27, 2020 2:25 am
by PseudoLoneWolf
whitelion wrote:Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.
Highly agreed. In general any status effects without some sort of accompanying particle effect grinds my gears. I know WHY it's this way - it's so that endgame combat doesn't wipe out the sprites of every creature with a galaxy of particles - but Cultist even more than most classes really needs to know what debuffs are active on an enemy at any given time. This information is technically provided through the inspect menus but it's tedious, doubly so for a primarily keyboard player like myself who has to move my WHOLE HAND a WHOLE EIGHT INCHES OR SO over to my mouse. Frankly, it's torturous and it breaks my game flow.

That's only half sarcasm; Cultist really should have noticeable visual effects on all their debuffs. It helps give valuable information at a glance. Your contribution is appreciated as ever, zizzo.

Re: [v1.5.0+,FC] Herald of the Herald

Posted: Wed May 27, 2020 4:21 am
by Zizzo
whitelion wrote:Your idea to have some kind of visual effect still seems like a nice QoL option. Then I don't have to mouse over different enemies in crowds to check the progress of the Herald.
PseudoLoneWolf wrote:Cultist really should have noticeable visual effects on all their debuffs. It helps give valuable information at a glance. Your contribution is appreciated as ever, zizzo.
Fair enough, thanks. (bows) I suppose that just changes the addon's categorization among "addons that may or may not be suitable for eventual inclusion in ZOmnibus" from "Gameplay Altering" to maybe "Ooh, Tough Call".

Re: [v1.5.0+,FC] Herald of the Herald

Posted: Wed May 27, 2020 8:57 am
by Cathbald
I disagree Pseudo, I used almost exclusively keyboard and it's way more of a pain for melees than ranged char like CoE to check for debuff. That's why i can't play withtout Nekarcos' Effect Display anymore.

CoE, i press whispers, and then i see what debuff my target already has. Zerk, i press death dance and oh wait, i forgot to check if my stun landed, too bad death dance already fired. I could press "L" but that's too far away.