Much More Adventurous v1.2.1
Posted: Thu Apr 09, 2020 1:18 am
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This is a significantly expanded version of Slightly More Adventurous that gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc).
This isn't meant to be balanced, it's mostly for people who want to play around with weird interactions, roleplay, or make sure an addon talent won't break rares.
I've done my best to remove any completely bugged or useless talents, but with so many weird talents not normally available together, there are likely still buggy interactions, so I recommend testing questionable talents in dev mode before trying to use them in a serious game.
I'm also slowly going through talents to make sure every npc only talent works properly for the player (the vast majority work fine unmodified), currently I've made it so the mecharachnid trees, horror techniques, soul eater, and arcane amplification drone effect work as expected.
Please let me know if you find any buggy talents or npc talents that aren't working as expected and I'll try to fix them.
This is a significantly expanded version of Slightly More Adventurous that gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc).
This isn't meant to be balanced, it's mostly for people who want to play around with weird interactions, roleplay, or make sure an addon talent won't break rares.
I've done my best to remove any completely bugged or useless talents, but with so many weird talents not normally available together, there are likely still buggy interactions, so I recommend testing questionable talents in dev mode before trying to use them in a serious game.
I'm also slowly going through talents to make sure every npc only talent works properly for the player (the vast majority work fine unmodified), currently I've made it so the mecharachnid trees, horror techniques, soul eater, and arcane amplification drone effect work as expected.
Please let me know if you find any buggy talents or npc talents that aren't working as expected and I'll try to fix them.