Adventurer+Multi Evolutions [2.2.3]
Posted: Sun Jan 12, 2020 1:05 am
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2.2.3
This addon does three main things:
Lets adventurers take class evolutions from any class as long as they fulfill the other requirements.
Adds a game option that removes the "only one race/class evolution" restriction, so that any character can take any number of evolutions available to them (e.g. archmage with both Technomancer and High Thaumaturgist).
Adds a game option that lets you remove some or all requirements from prodigies (both options are off by default but can be changed at any time with no issue).
If you take multiple class evolutions, this will combine their names for your class evolution description (like fallhaumancer or highhnomallen). If a class who's trees are normally unavailable to adventurers ever gets an evolution, it will be unavailable to adventurers by default, but can be taken if you have Slightly More Adventurous or Much More Adventurous active.
Seems to be almost fully compatible with Zomnibus, the only issue is that while playing an adventurer, the point plan dialog doesn't display trees from evolutions in the "known non-level-up talent sources." I may work on this in the future, but it's probably easier for Zizzo to fix if that's something they're interested in.
2.2.3
This addon does three main things:
Lets adventurers take class evolutions from any class as long as they fulfill the other requirements.
Adds a game option that removes the "only one race/class evolution" restriction, so that any character can take any number of evolutions available to them (e.g. archmage with both Technomancer and High Thaumaturgist).
Adds a game option that lets you remove some or all requirements from prodigies (both options are off by default but can be changed at any time with no issue).
If you take multiple class evolutions, this will combine their names for your class evolution description (like fallhaumancer or highhnomallen). If a class who's trees are normally unavailable to adventurers ever gets an evolution, it will be unavailable to adventurers by default, but can be taken if you have Slightly More Adventurous or Much More Adventurous active.
Seems to be almost fully compatible with Zomnibus, the only issue is that while playing an adventurer, the point plan dialog doesn't display trees from evolutions in the "known non-level-up talent sources." I may work on this in the future, but it's probably easier for Zizzo to fix if that's something they're interested in.