Dread Necromancer v1.13
Posted: Sun May 05, 2019 2:52 pm
https://te4.org/games/addons/tome/dreadnecromancer
So over 5 years ago I released my first addon, Eternal Darkness. I thought it might be time to revisit Necromancer once more, with another version of the class.
General Overview
The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class.
It still uses mana and souls, but souls behave quite differently. You can store up to 5, and regenerate and can retain up to 3 out of combat. Damage dealt by you and your minions grant soul fragments, and you gain a soul when you obtain a sufficient amount. Souls are used both to summon minions, and for your more powerful spells.
Depending on your categories chosen you can have powerful, temporary minions, weaker mass minions that last indefinitely in combat, or a single minion with customization options.
Currently you cannot become a Lich - I've got some plans for that in the future, but they might wait until 1.6 when undead are in a better shape.
Changelog
v.1.13
- Fixed an error if Skeletal Guardian becomes pinned.
v1.12
- Small bugfixes.
v.1.11
- Fixed an error that occurs if you have no points in Master Necromancer
- Skeletons correctly grant a shield when Consumed
- Improved the error message when summoning Skeletal Deadeye
v1.10
- Fixed a bug if you try to possess the minions spawned by Reanimation
v1.9
- Fixed a bug where Corpse Explosion would cause lua errors
v1.8
- Reduced the power of Death's Door.
- Death's Door now displays the remaining absorb on the buff icon.
v1.7
- Fixed a bug where Spirit Feed would grant incorrect bonuses to Bone Giant.
- Sacrifice and Spirit Feed now grant bonuses to minions.
- Reduced the self damage dealt by Sacrifice.
v1.6
- Dread Necromancer can no longer appear on NPCs.
- Switched the damage type of a few talents around.
- Grasping Dead now correctly breaks on damage.
- Skeleton Wizard damage improved.
- Skeleton Deadeye now correctly fires projectiles that bypass allies, and deals improved damage.
- Necrotic Shell interaction with armor altered, and effects improved.
- Death's Door now scales based off max life. Effects reduced.
- Reaper's Grasp should no longer be castable through walls, and correctly vanishes when the target dies.
- Assemble/Animate Dead recalls the Bone Giant to you on cast.
- Bone Giant life regen improved.
- Bone Giant gains Re-Assemble at TL4 rather than Bone Armour.
- Bone Scythes reworked.
- Gravestorm skeletons now count as basic ghouls.
- Spirit Feed now gives mana regeneration instead of spell speed, and grants all effects at 1+ souls.
- Master Necromancer now updates Bone Giant each turn to prevent 'snapshotting' of buffs.
- Consumption grants the correct buffs, and has a reduced effect if used for basic ghouls.
v1.5
- Fixed tooltips for several minion abilities
- Fixed requirements for Essence of the Dead
- Spectral Sight correctly grants undead telepathy
v1.4
- Runic Bone Giant grants inscription slots even if the bone giant has not been summoned.
- Bone Wave no longer inflicts friendly fire.
v1.3
- Haunt now deals darkness damage.
- Spirit Feed no longer grants saves or penetration to your minions.
v1.2
- Chill of the Tomb no longer autotargets.
- Surge of Undeath correctly expires from Bone Giant.
- Fixed Bone Giant stacking Master Necromancer bonuses.
- Fixed Wight's damage avoidance.
- Soulkeeper cannot be unlearned
- Sacrifice no longer increases minion damage
v1.1
- Substantially reduced the damage dealt by all minions.
- Changed several direct damage spells to now deal cold damage.
- Corpse Explosion only functions while within line of sight.
- Clarified tooltips.
v1.0
- Released
So over 5 years ago I released my first addon, Eternal Darkness. I thought it might be time to revisit Necromancer once more, with another version of the class.
General Overview
The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class.
It still uses mana and souls, but souls behave quite differently. You can store up to 5, and regenerate and can retain up to 3 out of combat. Damage dealt by you and your minions grant soul fragments, and you gain a soul when you obtain a sufficient amount. Souls are used both to summon minions, and for your more powerful spells.
Depending on your categories chosen you can have powerful, temporary minions, weaker mass minions that last indefinitely in combat, or a single minion with customization options.
Currently you cannot become a Lich - I've got some plans for that in the future, but they might wait until 1.6 when undead are in a better shape.
Changelog
v.1.13
- Fixed an error if Skeletal Guardian becomes pinned.
v1.12
- Small bugfixes.
v.1.11
- Fixed an error that occurs if you have no points in Master Necromancer
- Skeletons correctly grant a shield when Consumed
- Improved the error message when summoning Skeletal Deadeye
v1.10
- Fixed a bug if you try to possess the minions spawned by Reanimation
v1.9
- Fixed a bug where Corpse Explosion would cause lua errors
v1.8
- Reduced the power of Death's Door.
- Death's Door now displays the remaining absorb on the buff icon.
v1.7
- Fixed a bug where Spirit Feed would grant incorrect bonuses to Bone Giant.
- Sacrifice and Spirit Feed now grant bonuses to minions.
- Reduced the self damage dealt by Sacrifice.
v1.6
- Dread Necromancer can no longer appear on NPCs.
- Switched the damage type of a few talents around.
- Grasping Dead now correctly breaks on damage.
- Skeleton Wizard damage improved.
- Skeleton Deadeye now correctly fires projectiles that bypass allies, and deals improved damage.
- Necrotic Shell interaction with armor altered, and effects improved.
- Death's Door now scales based off max life. Effects reduced.
- Reaper's Grasp should no longer be castable through walls, and correctly vanishes when the target dies.
- Assemble/Animate Dead recalls the Bone Giant to you on cast.
- Bone Giant life regen improved.
- Bone Giant gains Re-Assemble at TL4 rather than Bone Armour.
- Bone Scythes reworked.
- Gravestorm skeletons now count as basic ghouls.
- Spirit Feed now gives mana regeneration instead of spell speed, and grants all effects at 1+ souls.
- Master Necromancer now updates Bone Giant each turn to prevent 'snapshotting' of buffs.
- Consumption grants the correct buffs, and has a reduced effect if used for basic ghouls.
v1.5
- Fixed tooltips for several minion abilities
- Fixed requirements for Essence of the Dead
- Spectral Sight correctly grants undead telepathy
v1.4
- Runic Bone Giant grants inscription slots even if the bone giant has not been summoned.
- Bone Wave no longer inflicts friendly fire.
v1.3
- Haunt now deals darkness damage.
- Spirit Feed no longer grants saves or penetration to your minions.
v1.2
- Chill of the Tomb no longer autotargets.
- Surge of Undeath correctly expires from Bone Giant.
- Fixed Bone Giant stacking Master Necromancer bonuses.
- Fixed Wight's damage avoidance.
- Soulkeeper cannot be unlearned
- Sacrifice no longer increases minion damage
v1.1
- Substantially reduced the damage dealt by all minions.
- Changed several direct damage spells to now deal cold damage.
- Corpse Explosion only functions while within line of sight.
- Clarified tooltips.
v1.0
- Released
Class Categories
Grave
Deathknell: Curses enemies for darkness damage, and causes the next minion attack to trigger bonus lifesteal darkness damage.
Grasping Dead: Pins enemies in a cone. While grappled they take damage over time and suffer reduced defense/accuracy, until the undead limbs are destroyed.
Chill of the Tomb: Gives a minion a damaging cold aura that reduces their damage taken and gives negative effect immunity.
Rigor Mortis: Deals darkness damage + slow in an aoe, while increasing minion damage taken.
Skeletal Mastery
Skeletons are temporary summons that cost souls.
Skeletal Guardian: A stationary melee summon that blocks incoming melee/ranged attacks, and counterattacks when you or it are struck.
Skeletal Wizard: Casts aoe cold and darkness spells, and can blind and confuse.
Skeletal Deadeye: Focus fires a single target, applying a debuff that increases damage taken from other minions.
Lord of Skulls: Each minion gains an active ability you can command them to use.
Ghoul Mastery
Animate Dead: Passively raises a weak ghoul every few turns. Activate to consume a number of souls, summoning more powerful ghasts that last until combat ends or they die.
Surge of Undeath: Animate Dead also gives all minions increased global speed and lifesteal.
Corpse Explosion: Ghouls explode on death for darkness damage that heals friendly minions.
Touch of Rot: Ghouls inflict a disease that reduces str/dex/con and inflicts stacking darkness damage.
Spirit Mastery
Haunt: Consumes 1 soul to possess the lowest life target in range, dealing cold damage over a brief duration and inflicting talent failure. If the target dies, the spirit jumps to another enemy.
Grave Mist: Long lasting AoE that heavily reduces saves and resistances.
Corpselight: A cold damage AoE that expands in power and size each time you cast a spell, as well as summoning a wisp.
Wail of Doom: Knocks back targets in a wide AoE, inflicting silence and a powerful panic effect.
Necrosis
Blurred Mortality: Reduces your maximum life rating and life from Con by 50%, converting it into die_at as well as granting a large amount of die_at. While at or below 1 life, you take reduced damage.
Necrotic Shell: Increases armor, and while at or below 1 life you retaliate with lifestealing darkness.
Death's Door: Gives a powerful shield and prevents attacks from doing more than a % of maximum life - but sets your life to 1, and prevents you from going above 1 life until the effect ends.
Antilife Field: While at or below 1 life projects a darkness damage aura that reduces damage dealt by enemies.
Death (Locked)
Death's Embrace: Sustain, chance on dealing damage to deal bonus darkness lifedrain damage. Chance to deal damage scales with their missing life, amount healed scales with your missing life.
Circle of Death: Consumes a soul to deal high cold damage in a wide aoe, as well as baning enemies. Has no cooldown.
Reaper's Grasp: Dispels sustains and creates a soul shard of the target nearby. The soul shard echoes any damage taken to their source, and if killed the target suffers cold damage and is stunned.
Extinguish: Costs many souls, but instantly kills weaker enemies and raises them as a ghoul. Elite+ enemies instead take massive darkness damage based on their missing life, and may still be slain if their life drops below a threshold.
High Necromancy (Locked)
Empty the Crypts: Your Animate Dead has a chance to create powerful wights, vampires or ghoulkings.
Ossuary: Each of your Skeletal Mastery summons gives a buff while active.
Essence of the Dead: Each minion that dies gives a stacking charge that can be consumed to summon a dread, which has a debuff aura and powerful melee attacks.
Demilich: Destroys all your minions, converting them into a lich with power based on the minions killed. The lich has many necromancy spells and can summon undead.
Boneshaper (Locked)
Assemble: While sustained, Animate Dead instead creates a single bone giant, a very powerful permanent melee minion.
Corpse Graft: Elite+ enemies slain have a chance to drop body parts, which can be attached to your bone giant to give it new talents. (at the moment there's only about 10 parts, in the future there will be a lot more as well as unique parts for certain enemies)
Gravestorm: Destroys your bone giant to convert it into a whirling storm of bones that moves towards a targeted location. The storm damages enemies and leaves behind skeletal minions, and your bone giant reforms when it ends.
Runic Bone Giant: Gives your bone giant rune slots.
Generic Categories
Soul
Soulkeeper: Increases soul shards gained.
Reaper's Shroud: Each soul gained gives a damage shield.
Sacrifice: Inflicts a self damage over time to increase damage and gain soul shards.
Spirit Feed: Gives cold/darkness pen, and saves/spell speed for each soul you have.
Necromancy
Master Necromancer: Allows minions to inherit a % of many of your attributes.
Consumption: Destroys a minion to heal, and gives a buff for certain minions.
Reanimation: On death, minions have a chance to spawn a bone horror.
Undeath Link: Redirects damage and debuffs to your minions for a time.
Spectre
Ghost Walk: Teleport to a tile. Can reactivate to instantly teleport back for a few turns after.
Spectral Sight: While under the effect of Ghost Walk, gain tracking. Also gives undead telepathy and shares vision with minions.
Intangibility: While under the effect of Ghost Walk, gain a chance to avoid damage/debuffs.
Path to Beyond: Ghost Walk's return creates taunting ghosts around you.
Animus (Locked)
Dark Binding: Mark a target for increased damage. If they are undead and fall below a % of life, turns them into a husk under your control.
Possession: Possess a necrotic minion for a duration, increasing their damage and duration. When the effect ends or they die, you reform at their location.
Twist Essence: Dark Binding also reduces powers, and can husk living targets and rares at higher ranks.
Spirit Parasite: On death, you can expend a soul to possess a necrotic minion and will resurrect if you can survive in their body for enough time. If destroyed, you can keep repeating this effect until you have no souls, or no minions.