[v1.3.0+] Sun Paladin Tweaks
Posted: Sun Feb 25, 2018 12:49 am
Having already broken my "no Sun Paladins" rule testing the latest release of Escort Rescheduling, I decided out of morbid curiosity to keep playing the character. So far it's both corroborated the aforementioned rule every time I run into a pack of luminous horrors and reminded me afresh why I stopped bothering with escorts in the first place, but I persevere.
Found a few minor annoyances, though, and as is my standard practice, I'm accumulating small quality-of-life tweaks in my new Sun Paladin Tweaks addon.
So far I don't have much:
I'm soliciting ideas for further QoL tweaks to add here.
[edit 2018-03-01: I keep forgetting to add the Technical notes:]

So far I don't have much:
- The status icon for Retribution now shows the remaining damage absorption capacity. I wanted to make it a fractional display like Displacement Tracking, but apparently the UI only supports that for temporary effects.

[edit 2018-03-01: I keep forgetting to add the Technical notes:]
Code: Select all
Hooks:
ToME:load [to modify Retribution talent]
Superload:
mod.class.Actor:
onTakeHit() [to update Retribution status display after taking damage]