Style guide for text colour usage?
Posted: Sat Feb 10, 2018 11:13 pm
Another day, another incidental class design query.
Are there any guidelines on colour usage is log messages/talent descriptions/effects? Obviously, if I make a new damage type I should just assign it a colour I think is thematic, but what about messages to the log? Stealth warnings come up in #LIGHT_RED# and stuff to do with traps is #CADET_BLUE#. Is there a general rule for some colours, or do I just go with whatever I like the look of?
Can I get away with colourising text in a talent description? Could I make a 'flavour' section at the top of the talent description in italics and then a basic mechanical description below, or is that too much of a departure from the norm?
Obviously, I can try and determine heuristics from pulling code apart, but a style guide would be pretty useful.
Are there any guidelines on colour usage is log messages/talent descriptions/effects? Obviously, if I make a new damage type I should just assign it a colour I think is thematic, but what about messages to the log? Stealth warnings come up in #LIGHT_RED# and stuff to do with traps is #CADET_BLUE#. Is there a general rule for some colours, or do I just go with whatever I like the look of?
Can I get away with colourising text in a talent description? Could I make a 'flavour' section at the top of the talent description in italics and then a basic mechanical description below, or is that too much of a departure from the norm?
Obviously, I can try and determine heuristics from pulling code apart, but a style guide would be pretty useful.