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[v1.5.0+] Temporal Warden Tweaks

Posted: Sat Nov 25, 2017 8:10 pm
by Zizzo
Fired up a Temporal Warden character recently, my first since v1.2.0's introduction of temporal hounds. And fair cop, if you start building them up them early, the hounds are indeed a fair bit of help, both in dealing damage and in reducing the amount of Paradox you need to spend (and thereby the chance of anomalies… :evil: ).

Still a few minor annoyances, though — and is my standard practice, :mrgreen: I'm accumulating small quality-of-life tweaks in my new Temporal Warden Tweaks addon. What I've got so far is all conditioned on knowing at least one talent in Chronomancy/Blade Threading or Chronomancy/Bow Threading (so that they're available to time-dabbling Adventurers too):
  • The Vital Shot and Windblade prodigies now auto-swap to the appropriate weapon set, a la Shoot and bump attacks.
  • Windblade will now no longer hurt your temporal hounds.
Any more changes I think of will be added in later versions.

[Technical notes:]

Code: Select all

Hooks:
  ToME:load [to modify Vital Shot and Windblade talents]

Re: [v1.5.0+] Temporal Warden Tweaks

Posted: Mon Feb 28, 2022 6:00 pm
by leugimimi
is this mod still relevant?

Re: [v1.5.0+] Temporal Warden Tweaks

Posted: Wed Mar 02, 2022 12:32 am
by Zizzo
leugimimi wrote: Mon Feb 28, 2022 6:00 pm is this mod still relevant?
[sound F/X: source diving] Well, the Windblade and Vital Shot prodigies don't appear to have changed materially since 1.6.x, so this addon's changes (auto-swapping as needed, no friendly fire for Windblade) should still be useful. The addon still works with 1.7, if that's what you're asking.