Crystalist Class [1.0.2]
Posted: Sun Nov 12, 2017 6:22 pm
https://te4.org/games/addons/tome/crystalist
Balance work on this is not quite done, but everything else is, and it may be a while before I can actually complete the balance work, so I figured I'd go ahead and upload it.
Crystalist is a psionic class that can quiver gems and uses the quivered gem to control their offensive talents. Damage type and special effects are determined by your quivered gem's color attributes.
Other big features include a Shadow Veil-like hard commitment attack talent, lots of small heals, new artifacts, and a very high code-to-talent ratio. Crystalist doesn't appear on NPCs and the artifacts don't appear in non-Crystalist games, so you can leave this addon on even while not playing Crystalists and it won't matter.
Tips:
- Your lower damage talents are always more psi-efficient than the higher damage ones, at the expense of being less turn-efficient.
- You can change your damage type specialization whenever you want, so if you find a lot of damage bonuses/penetration for one type, switch to it. This is also the one class where The Jolt is actually good (maybe too good...).
- Due to addon limitations, Sorption shields, unlike Absorption ones, apply after demonblood_def, antimagic shield, flat_damage_armor, Roll With It, resist unseen, Sanctuary, projection, Dark Empathy, Curse of Misfortune, and crushing blow.
- Resolve and Dismissal can crit.
- Your main weaknesses are large single damage instances, lack of mobility, and starting with Solipsism.
Code note: Convincing gems to go in the quiver slot without any problems is fairly complicated/hacky. If there's another addon that screws with the quiver a lot, it's possible this won't be compatible. This is also why the ammo resource displays while you have a gem quivered, even though it's useless.
Addons that screw with gems themselves, however, should be pretty much fine.
Balance work on this is not quite done, but everything else is, and it may be a while before I can actually complete the balance work, so I figured I'd go ahead and upload it.
Crystalist is a psionic class that can quiver gems and uses the quivered gem to control their offensive talents. Damage type and special effects are determined by your quivered gem's color attributes.
Other big features include a Shadow Veil-like hard commitment attack talent, lots of small heals, new artifacts, and a very high code-to-talent ratio. Crystalist doesn't appear on NPCs and the artifacts don't appear in non-Crystalist games, so you can leave this addon on even while not playing Crystalists and it won't matter.
Tips:
- Your lower damage talents are always more psi-efficient than the higher damage ones, at the expense of being less turn-efficient.
- You can change your damage type specialization whenever you want, so if you find a lot of damage bonuses/penetration for one type, switch to it. This is also the one class where The Jolt is actually good (maybe too good...).
- Due to addon limitations, Sorption shields, unlike Absorption ones, apply after demonblood_def, antimagic shield, flat_damage_armor, Roll With It, resist unseen, Sanctuary, projection, Dark Empathy, Curse of Misfortune, and crushing blow.
- Resolve and Dismissal can crit.
- Your main weaknesses are large single damage instances, lack of mobility, and starting with Solipsism.
Code note: Convincing gems to go in the quiver slot without any problems is fairly complicated/hacky. If there's another addon that screws with the quiver a lot, it's possible this won't be compatible. This is also why the ammo resource displays while you have a gem quivered, even though it's useless.
Addons that screw with gems themselves, however, should be pretty much fine.