Arcane Combat Mod Merge
Posted: Thu Aug 24, 2017 4:00 pm
Behold! A thing! (spoilers: it's a ToME addon)
Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
* Arcane Combat Tweaks by Zizzo
* Adventurous Arcane Combat by astralInferno
* Arcane Blade Tweaks by grayswandir
Features from the combined mods:
* Allows control over which spells AC will cast when set to 'random'
* Can change spells without resetting AC sustain
* More spells work with AC
* Gives the Arcane Destruction talent more flexibility
* Stat requirements use Str or Dex, whichever is higher
* AC autocast tries to aim spells to hit multiple enemies
Some additions:
* Config panel for all the added options
* Option to enable even more spells/mind/steampowers
* Compatible with AOE spells
* Magical Combat talents work with ranged weapons
Changelog:
0.27 - "Nothing can possibly go wrong with this"
* I gazed on the horrors I have unleashed upon this world, and in unrelated news also uploaded a mod to te4
0.28 - "when Fire doesn't work, use More Fire"
* enabled a lot more talents, including some that really should have already been set (oops)
* switched over the entry on Arcane Blade's auto-learned talent list
* added an optional alternate beam targeter
* spell-debug menu safe/unsafe status fields now show 'nil' if unset, like the other values
* fixed radial-type spells casting when nothing is in range
Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
* Arcane Combat Tweaks by Zizzo
* Adventurous Arcane Combat by astralInferno
* Arcane Blade Tweaks by grayswandir
Features from the combined mods:
* Allows control over which spells AC will cast when set to 'random'
* Can change spells without resetting AC sustain
* More spells work with AC
* Gives the Arcane Destruction talent more flexibility
* Stat requirements use Str or Dex, whichever is higher
* AC autocast tries to aim spells to hit multiple enemies
Some additions:
* Config panel for all the added options
* Option to enable even more spells/mind/steampowers
* Compatible with AOE spells
* Magical Combat talents work with ranged weapons
Changelog:
0.27 - "Nothing can possibly go wrong with this"
* I gazed on the horrors I have unleashed upon this world, and in unrelated news also uploaded a mod to te4
0.28 - "when Fire doesn't work, use More Fire"
* enabled a lot more talents, including some that really should have already been set (oops)
* switched over the entry on Arcane Blade's auto-learned talent list
* added an optional alternate beam targeter
* spell-debug menu safe/unsafe status fields now show 'nil' if unset, like the other values
* fixed radial-type spells casting when nothing is in range