Intrinsic Deception - No Cloak Required (Issue Resolved)
Posted: Sat Jul 15, 2017 11:48 am
Fork of the Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions if you have beaten Outpost Leader John with two different Tinker classes in Embers of Rage DLC.
There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. NOTE: this addon overloads the Maj'Eyal undead starting quest details, chats and Necromancer lore notes that are in the starting dungeon, so any other mod that touches those would be incompatible. They make it known that the reason the ritual failed to bind you to the necromancer was because it was constructed to make you appear human.
Currently the Necromancer has 50% chance to drop a basic item, and a 50% chance to drop some gold. If I have it right, you have 25% chance to get both, 50% chance to get either the item or the gold, or 25% chance to get nothing. Let me know if you'd rather have one guaranteed item in the next version.
EDIT: I've looked at the original game code and found that the choice to upgrade the Cloak of Deception to a permanent ability only appears if you have that Cloak, so this question won't come up with this addon activated (and your undead character having intrinsic deception).
Also, give me your suggestions whether you would like, or what powers you think would be appropriate, for some kind of "Show True Form" ability for Maj'Eyal undead, which gives a bonus in exchange to making all normally friendly or neutral NPCs temporarily hostile.
There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. NOTE: this addon overloads the Maj'Eyal undead starting quest details, chats and Necromancer lore notes that are in the starting dungeon, so any other mod that touches those would be incompatible. They make it known that the reason the ritual failed to bind you to the necromancer was because it was constructed to make you appear human.
Currently the Necromancer has 50% chance to drop a basic item, and a 50% chance to drop some gold. If I have it right, you have 25% chance to get both, 50% chance to get either the item or the gold, or 25% chance to get nothing. Let me know if you'd rather have one guaranteed item in the next version.
EDIT: I've looked at the original game code and found that the choice to upgrade the Cloak of Deception to a permanent ability only appears if you have that Cloak, so this question won't come up with this addon activated (and your undead character having intrinsic deception).
Also, give me your suggestions whether you would like, or what powers you think would be appropriate, for some kind of "Show True Form" ability for Maj'Eyal undead, which gives a bonus in exchange to making all normally friendly or neutral NPCs temporarily hostile.