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Nekarcos's Quality of Life 05: Various (Fatal) Warnings
Posted: Fri Jun 30, 2017 8:47 pm
by nekarcos
The add-on is live!
Find it right
heeeeeeeere:
If you're wondering what this does,
it warns you if you're making a movement that might take several turns. It also
warns you if a talent fails (confusion, paradox, equilibrium, etc...) to prevent you from misclicking when playing at a fast pace.
If you have ANY questions, error reports, warnings, discussion, etc... Do it right here!
Re: Nekarcos's Quality of Life 05: Various (Fatal) Warnings
Posted: Sun Jul 02, 2017 1:23 pm
by rexorcorum
This one works as intended as well. I really like the myriad options to tweak and it is executed quite nicely. The constant shifting between the actors can be a bit nauseating, but that can be easily tinkered into everyone's specific preferences. Superb addon (as usual)!

Re: Nekarcos's Quality of Life 05: Various (Fatal) Warnings
Posted: Sun Jul 02, 2017 6:05 pm
by anp
I suggest you to put the warning on the skills that would hurt your team mates.
AKA i just killed escort with gunslinger

Re: Nekarcos's Quality of Life 05: Various (Fatal) Warnings
Posted: Sun Jul 02, 2017 6:32 pm
by nekarcos
@anp
I've definitely thought about that, and it's actually pretty tricky to do-- ESPECIALLY with projectiles in general (say, from a "Gunslinger"). You might notice several times over a playthrough that mages, archers-- And sometimes even the odd character with a wand or an Insidious Poison infusion-- may shoot at you, but another character will step in front of it and get hit. Sometimes, even in ridiculously rare cases, an enemy with absurdly high speed or a very slow projectile... Will walk into their OWN shot!
All of this is because there is pretty much NO way to gauge what tiles are going to be occupied by a projectile and when-- At least, not without creating a ridiculously-elaborate system that basically plays the game for you by saying "No, you can't walk there. There is the distinct possibility you might take damage if you do." whenever you try to take a step.
And-- To top this all off-- It's pretty much a gray area as to whether it's okay to hit a party member with a talent or not (for example: "Nature's Touch" is a targetted heal... But what if they're undead?)
... Errr, long story short: It becomes quite a slippery slope, so I'm not sure if I'm willing to do it...
