Demon Seeds Plus
Posted: Thu Jun 15, 2017 2:32 pm
https://te4.org/games/addons/tome/plusseeds
There are two demon seeds in the base game that are pretty hard to obtain, but useless: Khulmanar and Walrog.
This addon changes these two demon seeds and adds new ones from the other unique demons: Draebor, Lithfengel, Shasshy, Kryl-Feijan, Corrupted Daelach.
Note: to add these seeds, the demons had to be added to the major-demon file, as I couldn't get it to work otherwise. I set the rarity to false, so they shouldn't spawn, but if any of these appear "in the wild", please report it here.
The level cap on demon seeds is changed as well, it now is the higher value between 50 and your level. Infinite Dungeon time!
Some demon seeds apparently don't accept this and grant a maximum level of 7 in their talent.
Each unique demon seed can (only) be obtained by using Demon Seed on the respective demon.
They all have one thing in common: regardless of their slot, they give one special bonus.
All rings additionally give +1 vim regen (like a tier 6 seed would).
Khulmanar, General of Urh'Rok
Special: Grants 20 Strength and one size category.
Weapon: Grants Infernal Breath (the Doombringer skill).
Offhand: On block, create a ball of fire, damaging and stunning nearby enemies.
Body: Grants Fire Storm.
Ring: Makes you immune to knickknack and gives 30% stun resist.
Walrog
Special: Grants 100% ice block penetration.
Weapon: 25% chance to cast Freeze on hit.
Offhand: Ice retaliation damage when hit in melee.
Body: Grants Ice Storm.
Ring: Gives cold resistance. You do not need air anymore.
Draebor, the Imp
Special: Voidwalker (resist all + defense on teleport)
Weapon: %d%% chance of confusion on melee hit
Offhand: Grants Demonic Banishment, a skill that teleports all enemies within a radius 3 ball a random distance away.
Body: Grants a form of Controlled Phase Door (similar to the rune).
Ring: Bonus movement speed.
Lithfengel
Special: Diseases heal you instead of dealing damage to you (but you still get the stat decreases).
Weapon: Chance to cast Virulent Disease on hit.
Offhand: You have a chance to disease melee attackers.
Body: Grants Infestation (from the Rot tree).
Ring: Increases Blight damage.
Kryl-Feijan
Special: Darkness damage on melee hit (might get changed, if someone has a better idea).
Weapon: Chance to cast Blood Boil on hit.
Offhand: Grants Wave of Blood, a darkness-damage-dealing form of Tidal Wave.
Body: Grants Corrupted Restoration, a skill that heals you, increased for each debuff on you.
Ring: When hit in melee, you deal additional blight damage and gain vim.
Corrupted Daelach
Special: Increases the range of existing Heightened Senses (or grants that range).
Weapon: Chance to cast Firebeam on hit.
Offhand: Darkness damage affinity.
Body: Grants Poison Breath.
Ring: Grants unbreakable, permanent, but weak stealth.
Shasshy
Special: Grants 10% chance to heal from damage dealt (leech percentage increases with level).
Weapon: Grants Meteor Rain.
Offhand: Grants Visions of Brutality, a demonic form of Nightmare.
Body: Grants sleep and fear immunity, plus confusion resistance.
Ring: Grants Domination Hex.
There are two demon seeds in the base game that are pretty hard to obtain, but useless: Khulmanar and Walrog.
This addon changes these two demon seeds and adds new ones from the other unique demons: Draebor, Lithfengel, Shasshy, Kryl-Feijan, Corrupted Daelach.
Note: to add these seeds, the demons had to be added to the major-demon file, as I couldn't get it to work otherwise. I set the rarity to false, so they shouldn't spawn, but if any of these appear "in the wild", please report it here.
The level cap on demon seeds is changed as well, it now is the higher value between 50 and your level. Infinite Dungeon time!
Some demon seeds apparently don't accept this and grant a maximum level of 7 in their talent.
Each unique demon seed can (only) be obtained by using Demon Seed on the respective demon.
They all have one thing in common: regardless of their slot, they give one special bonus.
All rings additionally give +1 vim regen (like a tier 6 seed would).
Khulmanar, General of Urh'Rok
Special: Grants 20 Strength and one size category.
Weapon: Grants Infernal Breath (the Doombringer skill).
Offhand: On block, create a ball of fire, damaging and stunning nearby enemies.
Body: Grants Fire Storm.
Ring: Makes you immune to knickknack and gives 30% stun resist.
Walrog
Special: Grants 100% ice block penetration.
Weapon: 25% chance to cast Freeze on hit.
Offhand: Ice retaliation damage when hit in melee.
Body: Grants Ice Storm.
Ring: Gives cold resistance. You do not need air anymore.
Draebor, the Imp
Special: Voidwalker (resist all + defense on teleport)
Weapon: %d%% chance of confusion on melee hit
Offhand: Grants Demonic Banishment, a skill that teleports all enemies within a radius 3 ball a random distance away.
Body: Grants a form of Controlled Phase Door (similar to the rune).
Ring: Bonus movement speed.
Lithfengel
Special: Diseases heal you instead of dealing damage to you (but you still get the stat decreases).
Weapon: Chance to cast Virulent Disease on hit.
Offhand: You have a chance to disease melee attackers.
Body: Grants Infestation (from the Rot tree).
Ring: Increases Blight damage.
Kryl-Feijan
Special: Darkness damage on melee hit (might get changed, if someone has a better idea).
Weapon: Chance to cast Blood Boil on hit.
Offhand: Grants Wave of Blood, a darkness-damage-dealing form of Tidal Wave.
Body: Grants Corrupted Restoration, a skill that heals you, increased for each debuff on you.
Ring: When hit in melee, you deal additional blight damage and gain vim.
Corrupted Daelach
Special: Increases the range of existing Heightened Senses (or grants that range).
Weapon: Chance to cast Firebeam on hit.
Offhand: Darkness damage affinity.
Body: Grants Poison Breath.
Ring: Grants unbreakable, permanent, but weak stealth.
Shasshy
Special: Grants 10% chance to heal from damage dealt (leech percentage increases with level).
Weapon: Grants Meteor Rain.
Offhand: Grants Visions of Brutality, a demonic form of Nightmare.
Body: Grants sleep and fear immunity, plus confusion resistance.
Ring: Grants Domination Hex.