The Ruined (afflicted subclass)
Posted: Mon Feb 13, 2017 5:28 pm
Adds the Ruined, a spell/mind hybrid class.
http://te4.org/games/addons/tome/ruined
Since the Ruined are (mostly) mages gone totally insane due to the curse, they use mana and hate as their resources.
They usually wield staves, but some have been seen using mindstars as well.
Talent Categories
Spell/Air
Spell/Destruction
Spell/Cataclysm (locked)
Cursed/Pain
Cursed/Suffering (locked)
Cursed/Crescendo
Cursed/Loss (locked)
Cursed/Fears (locked)
Cursed/Cursed Form
Cursed/Dark Sustenance
Cursed/Hollow
Spell/Conveyance
Talent Overwiew
Spell/Destruction
Your everyday spells for lightning damage.
Thunderstrike
Deal moderate lightning damage in an area. If only one target is hit, you apply Lightning Rod to that target.
Searing Bolt
Deal moderate damage to everything in a line. For every enemy affected by Lightning Rod, you deal 20% increased damage (to all targets).
Arcing Power (passive)
Whenever you cast a non-instant spell, you shock up to %d nearby enemies affected by Lightning Rod, dealing lightning damage.
Each bolt crits and applies Lightning Strikes Twice individually.
Learning this also teaches you the Static Charge talent, which applies Lightning Rod to all enemies in an area.
Blind Rage (sustain)
Unleash a powerful storm, dazing nearby enemies every turn and dealing a small amount of damage to them.
While the storm rages, you deal increased lightning damage.
Maintaining this is draining, and you lose an increasing amount of health every turn this is active. This cannot kill you or bring you below 0 health.
If the life loss would bring you to 0 health, the damage dealt by this talent is doubled.
Blind Rage and Resilience cannot be active at the same time, activating one will deactivate the other.
Spell/Cataclysm
Dealing more lightning damage, plus some utility.
Conduit of Ruin
Lightning Rod now reduces lightning resistance.
While Blind Rage is sustained, gain resistance to stun, silence and confusion.
Lightning Flash
Teleport to target location, dealing a small amount of damage and applying Lightning Rod to all targets near your arrival point.
Lightning Strikes Twice
Every time you deal more than a certain amount of lightning damage in a single attack, you have a chance of applying Lightning Rod to all enemies hit.
Infusion of Madness
Consume all of your mana to create an unstable shell of mana around a target. After 3 turns, this shell will detonate, dealing lightning damage in an aoe (does not friendlyfire).
This can only be used while Blind Rage is active and it will deactivate Blind Rage.
Cursed/Pain
Here come the debuffs.
Pain
Deals a small amount of mind damage and applies a debuff to the target, reducing the damage they deal.
At higher levels, this also reduces movement speed.
Harvest of Tears
Deal mind damage to all enemies that are affected by Pain within an area and stun them.
Repentance
Pain now also applies a secondary debuff that reduces enemy saves and adds a martyrdom effect.
Resilience (sustain)
Gain absolute damage resistance, a bonus to all saves and regenerate a portion of your maximum health per turn - but reduce the damage you deal significantly.
Blind Rage and Resilience cannot be active at the same time, activating one will deactivate the other.
Cursed/Suffering
Moar debuffs!
Conduit of Woe
Whenever you take damage, if the damage was 100 or higher, you deal damage to a random nearby enemy equal to a percentage of that damage.
You apply Pain to them as well.
Passively increase the healing provided by Resilience.
Passively increase mind power when dual wielding mindstars if psiblades isn't active.
Seal Mind
Time Prison. But with mind power!
(To be honest, this is kind of a filler ability.)
Mental Wound
Places a debuff upon the target that causes it to bleed for a percentage of all damage taken (as mind damage).
Deepest Pain
Pins, blinds, silences and confuses a single target. These debuffs ignore immunities, but the target can make an additional mental save at reduced power against each of them.
Only usable while Resilience is active.
Cursed/Crescendo
Hybrid mind/spell category based on crits.
Surging Cadence
Whenever you land any crit, gain bonus critmult for a short time.
Whenever you land a mental crit, gain bonus spellpower for a short time.
Whenever you land a spellcrit, gain bonus mindpower for a short time.
Destructive Cadence
Whenever you land a spellcrit, deal mind damage to nearby enemies and gain some hate.
Whenever you land a mental crit, deal lightning damage to nearby enemies and gain some mana.
Resonating Cadence
Using a spell after using a mind power, and the other way around, increases your damage and critchance for a short time.
Deadly Cadence
Mark an enemy. Whenever you crit, that enemy takes a percentage of the damage the crit dealt.
Cursed/Loss
And this is why that one enemy can't have nice things.
Lose Memory
Put a few talents on a short cooldown.
Lose Power
Reduce your victims physical, spell and mind power for a short duration.
Lose Dreams
Kill. The. Sustains.
Lose Sanity
Renders a single target nearly unable to act for a short duration.
Cursed/Hollow
Surviving below 0 health - and the benefits of being that low.
Broken Body, Twisted Mind
Permanently reduces the amount of life you gain from CON, but you gain a non-insignificant amount of die_at.
Persistence
When falling below 0 health, gain a regeneration effect.
Spite (sustain)
Reduces all damage you take by a flat amount. When starting a turn below 0 health, you go boom.
Broken Spirit, Stolen Life
Drain an enemy, stealing life equal to a percentage of the amount you are below 0.
Only usable while below 0 life.
DISCLAIMER:
This is my first addon, and I don't know how well balanced it is.
If you have any feedback or (balance or other) suggestions for me, please leave them in the comments.
http://te4.org/games/addons/tome/ruined
Since the Ruined are (mostly) mages gone totally insane due to the curse, they use mana and hate as their resources.
They usually wield staves, but some have been seen using mindstars as well.
Talent Categories
Spell/Air
Spell/Destruction
Spell/Cataclysm (locked)
Cursed/Pain
Cursed/Suffering (locked)
Cursed/Crescendo
Cursed/Loss (locked)
Cursed/Fears (locked)
Cursed/Cursed Form
Cursed/Dark Sustenance
Cursed/Hollow
Spell/Conveyance
Talent Overwiew
Spell/Destruction
Your everyday spells for lightning damage.
Thunderstrike
Deal moderate lightning damage in an area. If only one target is hit, you apply Lightning Rod to that target.
Searing Bolt
Deal moderate damage to everything in a line. For every enemy affected by Lightning Rod, you deal 20% increased damage (to all targets).
Arcing Power (passive)
Whenever you cast a non-instant spell, you shock up to %d nearby enemies affected by Lightning Rod, dealing lightning damage.
Each bolt crits and applies Lightning Strikes Twice individually.
Learning this also teaches you the Static Charge talent, which applies Lightning Rod to all enemies in an area.
Blind Rage (sustain)
Unleash a powerful storm, dazing nearby enemies every turn and dealing a small amount of damage to them.
While the storm rages, you deal increased lightning damage.
Maintaining this is draining, and you lose an increasing amount of health every turn this is active. This cannot kill you or bring you below 0 health.
If the life loss would bring you to 0 health, the damage dealt by this talent is doubled.
Blind Rage and Resilience cannot be active at the same time, activating one will deactivate the other.
Spell/Cataclysm
Dealing more lightning damage, plus some utility.
Conduit of Ruin
Lightning Rod now reduces lightning resistance.
While Blind Rage is sustained, gain resistance to stun, silence and confusion.
Lightning Flash
Teleport to target location, dealing a small amount of damage and applying Lightning Rod to all targets near your arrival point.
Lightning Strikes Twice
Every time you deal more than a certain amount of lightning damage in a single attack, you have a chance of applying Lightning Rod to all enemies hit.
Infusion of Madness
Consume all of your mana to create an unstable shell of mana around a target. After 3 turns, this shell will detonate, dealing lightning damage in an aoe (does not friendlyfire).
This can only be used while Blind Rage is active and it will deactivate Blind Rage.
Cursed/Pain
Here come the debuffs.
Pain
Deals a small amount of mind damage and applies a debuff to the target, reducing the damage they deal.
At higher levels, this also reduces movement speed.
Harvest of Tears
Deal mind damage to all enemies that are affected by Pain within an area and stun them.
Repentance
Pain now also applies a secondary debuff that reduces enemy saves and adds a martyrdom effect.
Resilience (sustain)
Gain absolute damage resistance, a bonus to all saves and regenerate a portion of your maximum health per turn - but reduce the damage you deal significantly.
Blind Rage and Resilience cannot be active at the same time, activating one will deactivate the other.
Cursed/Suffering
Moar debuffs!
Conduit of Woe
Whenever you take damage, if the damage was 100 or higher, you deal damage to a random nearby enemy equal to a percentage of that damage.
You apply Pain to them as well.
Passively increase the healing provided by Resilience.
Passively increase mind power when dual wielding mindstars if psiblades isn't active.
Seal Mind
Time Prison. But with mind power!
(To be honest, this is kind of a filler ability.)
Mental Wound
Places a debuff upon the target that causes it to bleed for a percentage of all damage taken (as mind damage).
Deepest Pain
Pins, blinds, silences and confuses a single target. These debuffs ignore immunities, but the target can make an additional mental save at reduced power against each of them.
Only usable while Resilience is active.
Cursed/Crescendo
Hybrid mind/spell category based on crits.
Surging Cadence
Whenever you land any crit, gain bonus critmult for a short time.
Whenever you land a mental crit, gain bonus spellpower for a short time.
Whenever you land a spellcrit, gain bonus mindpower for a short time.
Destructive Cadence
Whenever you land a spellcrit, deal mind damage to nearby enemies and gain some hate.
Whenever you land a mental crit, deal lightning damage to nearby enemies and gain some mana.
Resonating Cadence
Using a spell after using a mind power, and the other way around, increases your damage and critchance for a short time.
Deadly Cadence
Mark an enemy. Whenever you crit, that enemy takes a percentage of the damage the crit dealt.
Cursed/Loss
And this is why that one enemy can't have nice things.
Lose Memory
Put a few talents on a short cooldown.
Lose Power
Reduce your victims physical, spell and mind power for a short duration.
Lose Dreams
Kill. The. Sustains.
Lose Sanity
Renders a single target nearly unable to act for a short duration.
Cursed/Hollow
Surviving below 0 health - and the benefits of being that low.
Broken Body, Twisted Mind
Permanently reduces the amount of life you gain from CON, but you gain a non-insignificant amount of die_at.
Persistence
When falling below 0 health, gain a regeneration effect.
Spite (sustain)
Reduces all damage you take by a flat amount. When starting a turn below 0 health, you go boom.
Broken Spirit, Stolen Life
Drain an enemy, stealing life equal to a percentage of the amount you are below 0.
Only usable while below 0 life.
DISCLAIMER:
This is my first addon, and I don't know how well balanced it is.
If you have any feedback or (balance or other) suggestions for me, please leave them in the comments.