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Mod Request: Remove Tinker Classes From Rare-Pool

Posted: Tue Feb 07, 2017 10:45 pm
by San0ix
As I described in this topic, I, and many others, greatly despise the "new" tinkerer rares, as they are way over the top in terms of power-level.
As a counter-measure I am currently playing without Embers of Rage enabled. But now that I am noticing more and more random content being cut from my game because I don't want to deal with random one-shots out of nowhere.
As a result, I would love for someone to make a mod that makes it so enemies no longer get random access to tinkerer trees and talents (just like Stone Wardens).

Save us from those evil Gunslingers and Sawbutchers :'(

Re: Mod Request: Remove Tinker Classes From Rare-Pool

Posted: Wed Feb 08, 2017 12:04 am
by ster
is this really necessary when doomed and 1.5!archer exist


e: slippery slope time: remove all classes from the rare pool because they kill me

Re: Mod Request: Remove Tinker Classes From Rare-Pool

Posted: Wed Feb 08, 2017 12:05 am
by San0ix
ster wrote:is this really necessary when doomed and 1.5!archer exist


e: slippery slope time: remove all classes from the rare pool because they kill me
Dude. Look at the post. Your comment belongs there, I am merely requesting someone mod this so some of us can enjoy the game.

Re: Mod Request: Remove Tinker Classes From Rare-Pool

Posted: Wed Feb 08, 2017 2:23 am
by Micbran
Yeah I despise them too, and I'm sure Zizzo would love to make your addon for you (he took out WtW with an addon) but you really do get used to the EoR rares. Not like the AI is that smart anyways. Just be more careful when you see those rares, which is what you should be doing anyways.

Re: Mod Request: Remove Tinker Classes From Rare-Pool

Posted: Wed Feb 08, 2017 5:11 am
by Zizzo
Well, there's already Disable Sawbutcher Rares (which I use regularly after getting clobbered by one…). I suppose you could petition StarKeep to expand it to include Gunslingers, or release a companion addon.