Isaacssv552's Addons
Posted: Wed Jan 25, 2017 12:08 am
Adjustable Levelup
http://te4.org/games/addons/tome/more_a ... vel_points
Allows the player to customize the leveling process greatly.
Covers:
Scalar multipliers for most stats.
Control of intervals between stat gains.
Control of both location and extent of respecing.
Control of both number and diversity of adventurer categories.
Control over use use of category points to enchance mastery.
Level and stat limits.
CON Buff for Undead
http://te4.org/games/addons/tome/undead_die_at
This addon gives undead die_at when they point points into constitution. It also multiplies the constitution bonus by 1.5 for ghouls. It seemed odd for necromancers to have easy die_at but not actual undead.
Diversity Mod
http://te4.org/games/addons/tome/universalraces
Allows usage of all races in all campaigns. Intended mostly for allowing addon races in embers, but also simplifies the process of adding vanilla races.
Improved Staff of Awakening
http://te4.org/games/addons/tome/caldizar
Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. I am planning to add additional sentient weapons in the future.
Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches.
Now adds a merged campaign which includes both the original TOME4 and the DLC expansion. Is currently in an alpha state (i.e. not feature complete) and requires the DLC (for obvious reasons).
Item Vault Tweak
http://te4.org/games/addons/tome/items_deleveled
Just removes restrictions on Item Vault storage. The Spire of Telos or Staff of Absorption will no longer be stuck in your inventory if you aren't using them on a post-game character, you can pass them on.
Arcanum Tweak
http://te4.org/games/addons/tome/force
Arcanum classes with spell/force use spell/aegis instead.
http://te4.org/games/addons/tome/more_a ... vel_points
Allows the player to customize the leveling process greatly.
Covers:
Scalar multipliers for most stats.
Control of intervals between stat gains.
Control of both location and extent of respecing.
Control of both number and diversity of adventurer categories.
Control over use use of category points to enchance mastery.
Level and stat limits.
CON Buff for Undead
http://te4.org/games/addons/tome/undead_die_at
This addon gives undead die_at when they point points into constitution. It also multiplies the constitution bonus by 1.5 for ghouls. It seemed odd for necromancers to have easy die_at but not actual undead.
Diversity Mod
http://te4.org/games/addons/tome/universalraces
Allows usage of all races in all campaigns. Intended mostly for allowing addon races in embers, but also simplifies the process of adding vanilla races.
Improved Staff of Awakening
http://te4.org/games/addons/tome/caldizar
Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. I am planning to add additional sentient weapons in the future.
Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches.
Now adds a merged campaign which includes both the original TOME4 and the DLC expansion. Is currently in an alpha state (i.e. not feature complete) and requires the DLC (for obvious reasons).
Item Vault Tweak
http://te4.org/games/addons/tome/items_deleveled
Just removes restrictions on Item Vault storage. The Spire of Telos or Staff of Absorption will no longer be stuck in your inventory if you aren't using them on a post-game character, you can pass them on.
Arcanum Tweak
http://te4.org/games/addons/tome/force
Arcanum classes with spell/force use spell/aegis instead.