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Quoth, the Raven: Three hundred darkness damage (Necro tree)

Posted: Fri Oct 21, 2016 11:23 pm
by astralInferno
This addon adds Spell/Murder, a tree allowing a necromancer to conjure fragile but dangerous birds to fight alongside them. It should be compatible with whichever necromancy addon you use (if any), but to be frank it's a miracle I stayed focused this long, so I didn't thoroughly test its interactions with dark empathy, will o the wisp, etc.

Spell/Murder (Locked, Level 10)
Summon ravenous birds to serve as companions and weapons.

Carrion Call
While this ability is active, you will continually call up to %d level %d corvids to aid you in battle. Each bird costs 10 mana to summon. Shadows are powerful attackers that deal bonus Darkness damage, but have terrible defences.
The birds ignore %d%% of the damage dealt to them by their master. Blighted Summoning grants Shadowstep.

A Feast For Crows
Converge your birds on a single foe, causing them to prioritise attacking that target.
If at least one summoned bird converges this way, you deal %0.2f darkness damage, %0.2f physical damage, and %0.2f physical damage as bleeding over five turns.
The damage increases with spellpower and crits normally.
This talent can be used to reset the birds target to you without going on cooldown. (This is still not ideal, I havent worked out how to make them intelligently look for you.)

Disquieting Flutter
Your birds strike with a frenzied ferocity, and even your movement is strangely manic.
You gain %d%% movement speed. Your summoned corvids gain the Shadow Feed talent at level %d, granting them spell and attack speed and mana regen.
Movement speed increases linearly with raw talent level.

Ravenous Flock
You fill your birds with ravening hunger, and feel it spreading to yourself...
You and each of your birds gain %d%% combat speeds for six turns.
Casting this spell immediately conjures %d crows, up to your normal maximum.
Attack speeds rise with spellpower.

(raven sprite from http://waschpulver.deviantart.com/art/R ... -202947473, permission pending)

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Sat Oct 22, 2016 12:08 am
by HousePet
Heh, I've been thinking about doing a Raven category lately. :mrgreen:

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Sat Oct 22, 2016 8:12 am
by rexorcorum
Hey, we all need more avians / flying things around:)! (though the one you're using looks more like a walking raven dude, hehe, maybe it'll need *corrections* ;)...)

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Sat Oct 22, 2016 4:16 pm
by astralInferno
Ha, I've gotten into Sentinels of the Multiverse, and my inability to play as the Matriarch led to me tossing this together in the course of a day.

Ideally, I would have used a flock of ravens tile, more like a Midge Swarm, but this is all I found...

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Sat Oct 22, 2016 4:49 pm
by rexorcorum
ook :) a murder then

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Tue Oct 25, 2016 2:04 am
by Jarinex
Well crap I just started my necromancer and I don't feel like rerolling :P

I'll have to try it out the next time I play one.

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Tue Oct 25, 2016 5:47 pm
by astralInferno
It's pretty messy and hacky, you're not missing thaaat much. :P when I get some time and energy together I'll try to fix it to work nicely.

Re: Quoth, the Raven: Three hundred darkness damage (Necro t

Posted: Wed Oct 26, 2016 9:20 pm
by rexorcorum
And a murder of crows did circle 'round
First one, then the others flapping blackly down


Image, Image
Cheers :)