make my summoner please
Posted: Sun May 01, 2016 1:55 pm
ok, i have NO idea how to code anything, so would a modder please make the following (i know it will be a pain, but i can pay in steam cards if needed)
new summon type class, concept data.
-----acceptable balance trade offs-----
feel free to use any number of these, or even all of these.
no attack skills on it's own.
no equipping summons.
hardcapped summon limit at 4 (prefered)
summons are capable of accidentaly hitting the summoner and other summons, till summoner learns appropriate generics.
-----class skill setup (basic)-----
has the single widest range of summon types,including healers, buffers, attackers.
gameplay allows you to control each action of yourself and summons directly each turn (prefered over the AI stuff, but not gonna expect this, cause it'd be QUITE a pain for the modder.)
each summons has a unique skillset, much like alchemists golem.
summons share line of sight with summoner.
summons that can be leveled individually
summons can have AI set to them.
generics should focus on "teaching" it's summons, stuff like tactics (ai) and other skills to support the summons
summons will all be sustains
heals and supports could be done as close range aoes that don't effect the foes
tank types could have a skill that draws all nearby aggro to it
tank types would have to have a skill to let it push through allies and foes alike
archer types could have skills that shoot over foes
debuffers that give different negavitve effects.
feedback and more ideas for summons ALWAYS welcome.
as a side note i am happy to test any mods that are not melee based.
new summon type class, concept data.
-----acceptable balance trade offs-----
feel free to use any number of these, or even all of these.
no attack skills on it's own.
no equipping summons.
hardcapped summon limit at 4 (prefered)
summons are capable of accidentaly hitting the summoner and other summons, till summoner learns appropriate generics.
-----class skill setup (basic)-----
has the single widest range of summon types,including healers, buffers, attackers.
gameplay allows you to control each action of yourself and summons directly each turn (prefered over the AI stuff, but not gonna expect this, cause it'd be QUITE a pain for the modder.)
each summons has a unique skillset, much like alchemists golem.
summons share line of sight with summoner.
summons that can be leveled individually
summons can have AI set to them.
generics should focus on "teaching" it's summons, stuff like tactics (ai) and other skills to support the summons
summons will all be sustains
heals and supports could be done as close range aoes that don't effect the foes
tank types could have a skill that draws all nearby aggro to it
tank types would have to have a skill to let it push through allies and foes alike
archer types could have skills that shoot over foes
debuffers that give different negavitve effects.
feedback and more ideas for summons ALWAYS welcome.
as a side note i am happy to test any mods that are not melee based.