Revised Short Staves v1.0.0
Posted: Tue Mar 29, 2016 9:49 pm
Download here: REVISED SHORT STAVES
Based on another thread, and a lot of conversation in ToME chat, I bring you: Revised Short Staves.
Goals:
1) Make 1-handed staves less rare
2) Scale down the power of 1-handed staves to balance against allowing an item in the offhand, and classes than can use two (Reaver)
Changes:
* Short staves are now their own type (weapon / short staff)
* Short staves are 1-handed (duh)
* Short staves have base stats of 2 tiers lower than 2-handed staves (eg tier-5 short staff has tier-3 base stats). Tier 1 and Tier 2 short staves have slightly reduced stats.
* Short staves are likely to spawn at the staff shops in Evala and Anglowen.
* Two fixedarts are now short staves: The Sceptre of the Archlich and the Crystal Shard
* The Last Hope Item Merchant has an option to let you buy a randart short staff
Feedback and bug reports appreciated!
Thank you! to:
* Zizzo for answering my lua/t-engine questions
* grayswandir, from whom I "borrowed" a bunch of code
* HousePet for his updated way to handle new items for the Item Merchant
Based on another thread, and a lot of conversation in ToME chat, I bring you: Revised Short Staves.
Goals:
1) Make 1-handed staves less rare
2) Scale down the power of 1-handed staves to balance against allowing an item in the offhand, and classes than can use two (Reaver)
Changes:
* Short staves are now their own type (weapon / short staff)
* Short staves are 1-handed (duh)
* Short staves have base stats of 2 tiers lower than 2-handed staves (eg tier-5 short staff has tier-3 base stats). Tier 1 and Tier 2 short staves have slightly reduced stats.
* Short staves are likely to spawn at the staff shops in Evala and Anglowen.
* Two fixedarts are now short staves: The Sceptre of the Archlich and the Crystal Shard
* The Last Hope Item Merchant has an option to let you buy a randart short staff
Feedback and bug reports appreciated!
Thank you! to:
* Zizzo for answering my lua/t-engine questions
* grayswandir, from whom I "borrowed" a bunch of code
* HousePet for his updated way to handle new items for the Item Merchant