Class idea/request: Swashbuckler.
Posted: Sun Mar 27, 2016 2:55 pm
Sword and gun, that's the fun. Dance around or run to mum.
Swashbuckler I have in mind is basically switch-hitter who doesn't change his weapons. Weapon in main hand, steam gun in offhand(or sling in main, dagger in off). Scales off Dexterity, Cunning and Strength. Uses Stamina and Steam. Falls under Tinker.
Talent Trees (up to be named and/or renamed):
Hack&Blast (dex)
- Classic Scale-One-Weapon ability. (Passive) While using any melee attack perform an ranged attack as well.
- (lvl 4/5/6/7/8) (active) move one step, then perform melee attack (that triggers ranged attack)
- (lvl 8/9/10/11/12) (active) Ok, this one should be named double tap - Perform two ranged attacks with range 2. Bonus damage equal to (1/1.25/1.5/1.75/2) times percent of target hp missing.
- (lvl 12/13/14/15/16) (passive) Melee strike inflict debuff that increase ranged damage for 0.5 turn. Ranged strike inflict debuff that decrease enemy movement speed for 1 turn.
Run&Gun (Cun)
- (lvl 1/2/3/4/5) (Sustain) increase to movement speed. Slowly scales up with dex.
- (lvl 4/5/6/7/8) (Passive) movement build up momentum stacks. For each momentum stack, gain defence bonus. After turn without moving you begin to quickly lose them (gain 1 per move, up to 10, lose 1->2->3->4?)
- (lvl 8/9/10/11/12) (Active)(10% of turn) Change all momentum stacks into burn stacks. Dash up to (1 + 1/2 momentum stacks rounded up) tiles.
Burn stacks disappear after one round and increase crit chance & crit damage.
- (lvl 12/13/14/15/16) (sustain) Attack faster, with reduction scaling with momentum stacks (or burn stacks, if they are higher).
Archery Training
As with Archer. Locked.
Combat Veteran
As with Archer.
Avoidance
As with Gunslinger. Locked.
Also need some kind of advanced tree >//////< no ideas sorry
Category Trees:
Mobility
Chemistry
Physics
Engineering Locked.
Survival
Combat Training Locked.
Starting items: Steamgun, Waraxe, Pouch of Iron Shots, Rough Leather Hat, Rough Leather Armor, Steam Generator (+5 steam, cooldown 32), Medical Injector, Healing Salve, Wild Infusion
Starting talents: Hack&Blast first talent, Steady Shot, Smith, Therapeutic, and ofc. Shoot.
Starting stats: +4 dex, +3 cun, +2 luck
Swashbuckler I have in mind is basically switch-hitter who doesn't change his weapons. Weapon in main hand, steam gun in offhand(or sling in main, dagger in off). Scales off Dexterity, Cunning and Strength. Uses Stamina and Steam. Falls under Tinker.
Talent Trees (up to be named and/or renamed):
Hack&Blast (dex)
- Classic Scale-One-Weapon ability. (Passive) While using any melee attack perform an ranged attack as well.
- (lvl 4/5/6/7/8) (active) move one step, then perform melee attack (that triggers ranged attack)
- (lvl 8/9/10/11/12) (active) Ok, this one should be named double tap - Perform two ranged attacks with range 2. Bonus damage equal to (1/1.25/1.5/1.75/2) times percent of target hp missing.
- (lvl 12/13/14/15/16) (passive) Melee strike inflict debuff that increase ranged damage for 0.5 turn. Ranged strike inflict debuff that decrease enemy movement speed for 1 turn.
Run&Gun (Cun)
- (lvl 1/2/3/4/5) (Sustain) increase to movement speed. Slowly scales up with dex.
- (lvl 4/5/6/7/8) (Passive) movement build up momentum stacks. For each momentum stack, gain defence bonus. After turn without moving you begin to quickly lose them (gain 1 per move, up to 10, lose 1->2->3->4?)
- (lvl 8/9/10/11/12) (Active)(10% of turn) Change all momentum stacks into burn stacks. Dash up to (1 + 1/2 momentum stacks rounded up) tiles.
Burn stacks disappear after one round and increase crit chance & crit damage.
- (lvl 12/13/14/15/16) (sustain) Attack faster, with reduction scaling with momentum stacks (or burn stacks, if they are higher).
Archery Training
As with Archer. Locked.
Combat Veteran
As with Archer.
Avoidance
As with Gunslinger. Locked.
Also need some kind of advanced tree >//////< no ideas sorry
Category Trees:
Mobility
Chemistry
Physics
Engineering Locked.
Survival
Combat Training Locked.
Starting items: Steamgun, Waraxe, Pouch of Iron Shots, Rough Leather Hat, Rough Leather Armor, Steam Generator (+5 steam, cooldown 32), Medical Injector, Healing Salve, Wild Infusion
Starting talents: Hack&Blast first talent, Steady Shot, Smith, Therapeutic, and ofc. Shoot.
Starting stats: +4 dex, +3 cun, +2 luck