Bastion - Bulwark Rework v1.6
Posted: Wed Mar 09, 2016 9:47 pm
http://te4.org/games/addons/tome/bastion
Bulwark isn't a particularly good class. Their damage is low, they have very few unique tricks, and for a class defined by being the 'tank', they're incredibly fragile compared to some newer classes. Worse, they're incredibly plain and boring. I don't think a 'straightforward' warrior needs to be dull.
This is my attempt to fix that. A new version of Bulwark under the Warrior subclass has been added, which I feel fits the concept of a heavily armored warrior better.
Important notes:
- The mod adds a new class called Bastion, rather than a rework of an existing class like Assassin.
- This is intended to be used with Assassin for the changes to Survival and Dirty Fighting, but is optional.
Changelog
v1.6
- Riposte has been added back to Shield Offense. Counterstrikes will still apply to incompletely blocked damage even without Riposte.
- Shockwave has been moved to Retaliation T2.
- Shield Toss has been moved to Retaliation T1, replacing Sword and Board.
- Revenge has been simplified. No longer stacks, has a longer cooldown, only usable against counterstriked targets.
- Flow of Battle no longer grants life regeneration, and the stamina generation has been reduced.
- Steel Fortress has been reworked. Now grants an enhanced block at the cost of reducing physical damage dealt for the duration. No longer provides a stacking effect.
- Shield Expertise now grants the Sword and Board free melee attack. No longer increases block value.
- Shield Wall grants increased block value instead of damage adaptation.
- Indomitable now provides the old Shield Wall damage adaptation, and no other effects.
- Slightly reduced the effect of Honor.
- Shining Armor instead inflicts its debuffs on blocking an attack, rather than on using block.
- Slightly reduced the duration of Provoke.
- Warcries now last 8 turns, and have slightly reduced power. Stamina cost slightly increased.
- Reduced the healing and stamina of Second Wind.
- Warcries triggered by Warsong have their duration reduced to 4 turns and stamina cost doubled. While not sustained, Warsong provides a chance to reduce the duration of Winded.
- Removed the healing bonus of Vitality.
- Reduced the duration of Adrenaline Surge to 6 turns.
- Iron Guard: Mace now provides die_at rather than damage reduction.
v1.5
- Rebalanced a few more abilities.
- Crushing Impact displays the correct damage amount on the effect tooltip.
- Battle Call no longer causes errors when used with Provoke.
v1.4
- Rebalanced the numbers on many abilities to bring them more in line with the base game.
- Fixed and clarified a number of tooltips.
- Removed redundant log messages from Iron Guard.
- Vitality's healing has been reduced, but at TL3 it also grants healmod.
- Greater Weapon Focus is now a passive ability with a reduced effect, named Weapon Focus.
- The Arms tree has been disabled on NPCs.
- Swapped the place of Shield Expertise (now known as Shield Mastery) and Shield Wall.
- Last Stand is now an active ability with a duration. The effects have been greatly improved.
- Warsong now disables active warcries, but proc chance has been greatly increased.
- Shield Charge no longer grants a damage increase.
- Offensive Block has been replaced with Crushing Impact. This causes movement while under Shield Charge to trigger a free shield slam on your next melee hit.
- Revenge now stacks up to 4 times, but deals reduced damage.
- Reduced the duration of Flow of Battle to 4 turns. The free block now has a longer cooldown, decreasing with investment.
- Shining Armor no longer grants passive effects.
- Honorless no longer stacks.
- Juggernaut grants physical power rather than % damage.
- Fixed an error when using Arms with weapon types other than sword/axe/mace.
- Honor no longer causes errors when damaged by traps.
- Fixed Precise Strikes draining stamina.
- Duel no longer prevents gaining beneficial effects.
v1.3
- Unstoppable Force correctly triggers a cooldown when used against a target that is not knocked back.
- Removed the old Eternal Guard and Spectral Shield prodigies.
v1.2
- The Engaged debuff from Attacks of Opportunity is correctly removed when the source dies or moves away.
v1.1
- Fixed Shield Expertise granting additional melee attacks.
Some of the notable changes:
- Block has a 5 turn cooldown regardless of tier, and blocks all damage types by default.
- Spectral Shield and Eternal Guard have both been replaced (credit to SageAcrin for the Adamant skill).
- Riposte is now baseline. Shield Offense now has Shockwave, a powerful conal slam that slows.
- Precise Strikes now grants resistance/armor penetration.
- The Retaliation tree has been added. This greatly improves counterstrikes and grants unique shield attacks, such as Shield Toss, a ranged bouncing shield attack which leaves targets vulnerable to counterstrikes.
- The Soldier tree has been added, which focuses on improving the block skill. An example is Steel Fortress, causing your melee attacks to grant increased block value that can be consumed for empowered blocks.
- Shield Defense has been reworked and heavily improved. Shield Wall grants increasing damage reduction based on missing life.
- The advanced tree Knighthood has been added. This tree focuses on defensive and disabling effects, such as the ability to mark a target for a Duel preventing any other enemies from attacking you while in effect.
- Superiority has been reworked to a control and retaliation tree. Provoke targets to force them to resort to basic melee attacks, and gain free strikes against ranged enemies with Attacks of Opportunity.
- Warcries has been reworked to a buffing/debuffing tree. Shouts can heal you, improve your offensive stats and weaken enemies.
- Conditioning has had some talents improved.
- The locked Arms generic tree has been added, which grants unique bonuses based on your weapon type.
Bulwark isn't a particularly good class. Their damage is low, they have very few unique tricks, and for a class defined by being the 'tank', they're incredibly fragile compared to some newer classes. Worse, they're incredibly plain and boring. I don't think a 'straightforward' warrior needs to be dull.
This is my attempt to fix that. A new version of Bulwark under the Warrior subclass has been added, which I feel fits the concept of a heavily armored warrior better.
Important notes:
- The mod adds a new class called Bastion, rather than a rework of an existing class like Assassin.
- This is intended to be used with Assassin for the changes to Survival and Dirty Fighting, but is optional.
Changelog
v1.6
- Riposte has been added back to Shield Offense. Counterstrikes will still apply to incompletely blocked damage even without Riposte.
- Shockwave has been moved to Retaliation T2.
- Shield Toss has been moved to Retaliation T1, replacing Sword and Board.
- Revenge has been simplified. No longer stacks, has a longer cooldown, only usable against counterstriked targets.
- Flow of Battle no longer grants life regeneration, and the stamina generation has been reduced.
- Steel Fortress has been reworked. Now grants an enhanced block at the cost of reducing physical damage dealt for the duration. No longer provides a stacking effect.
- Shield Expertise now grants the Sword and Board free melee attack. No longer increases block value.
- Shield Wall grants increased block value instead of damage adaptation.
- Indomitable now provides the old Shield Wall damage adaptation, and no other effects.
- Slightly reduced the effect of Honor.
- Shining Armor instead inflicts its debuffs on blocking an attack, rather than on using block.
- Slightly reduced the duration of Provoke.
- Warcries now last 8 turns, and have slightly reduced power. Stamina cost slightly increased.
- Reduced the healing and stamina of Second Wind.
- Warcries triggered by Warsong have their duration reduced to 4 turns and stamina cost doubled. While not sustained, Warsong provides a chance to reduce the duration of Winded.
- Removed the healing bonus of Vitality.
- Reduced the duration of Adrenaline Surge to 6 turns.
- Iron Guard: Mace now provides die_at rather than damage reduction.
v1.5
- Rebalanced a few more abilities.
- Crushing Impact displays the correct damage amount on the effect tooltip.
- Battle Call no longer causes errors when used with Provoke.
v1.4
- Rebalanced the numbers on many abilities to bring them more in line with the base game.
- Fixed and clarified a number of tooltips.
- Removed redundant log messages from Iron Guard.
- Vitality's healing has been reduced, but at TL3 it also grants healmod.
- Greater Weapon Focus is now a passive ability with a reduced effect, named Weapon Focus.
- The Arms tree has been disabled on NPCs.
- Swapped the place of Shield Expertise (now known as Shield Mastery) and Shield Wall.
- Last Stand is now an active ability with a duration. The effects have been greatly improved.
- Warsong now disables active warcries, but proc chance has been greatly increased.
- Shield Charge no longer grants a damage increase.
- Offensive Block has been replaced with Crushing Impact. This causes movement while under Shield Charge to trigger a free shield slam on your next melee hit.
- Revenge now stacks up to 4 times, but deals reduced damage.
- Reduced the duration of Flow of Battle to 4 turns. The free block now has a longer cooldown, decreasing with investment.
- Shining Armor no longer grants passive effects.
- Honorless no longer stacks.
- Juggernaut grants physical power rather than % damage.
- Fixed an error when using Arms with weapon types other than sword/axe/mace.
- Honor no longer causes errors when damaged by traps.
- Fixed Precise Strikes draining stamina.
- Duel no longer prevents gaining beneficial effects.
v1.3
- Unstoppable Force correctly triggers a cooldown when used against a target that is not knocked back.
- Removed the old Eternal Guard and Spectral Shield prodigies.
v1.2
- The Engaged debuff from Attacks of Opportunity is correctly removed when the source dies or moves away.
v1.1
- Fixed Shield Expertise granting additional melee attacks.
Some of the notable changes:
- Block has a 5 turn cooldown regardless of tier, and blocks all damage types by default.
- Spectral Shield and Eternal Guard have both been replaced (credit to SageAcrin for the Adamant skill).
- Riposte is now baseline. Shield Offense now has Shockwave, a powerful conal slam that slows.
- Precise Strikes now grants resistance/armor penetration.
- The Retaliation tree has been added. This greatly improves counterstrikes and grants unique shield attacks, such as Shield Toss, a ranged bouncing shield attack which leaves targets vulnerable to counterstrikes.
- The Soldier tree has been added, which focuses on improving the block skill. An example is Steel Fortress, causing your melee attacks to grant increased block value that can be consumed for empowered blocks.
- Shield Defense has been reworked and heavily improved. Shield Wall grants increasing damage reduction based on missing life.
- The advanced tree Knighthood has been added. This tree focuses on defensive and disabling effects, such as the ability to mark a target for a Duel preventing any other enemies from attacking you while in effect.
- Superiority has been reworked to a control and retaliation tree. Provoke targets to force them to resort to basic melee attacks, and gain free strikes against ranged enemies with Attacks of Opportunity.
- Warcries has been reworked to a buffing/debuffing tree. Shouts can heal you, improve your offensive stats and weaken enemies.
- Conditioning has had some talents improved.
- The locked Arms generic tree has been added, which grants unique bonuses based on your weapon type.