Tibbits for Tome - the Feling, a Halfling Cat Race
Posted: Tue Mar 01, 2016 2:25 am
Inspired by the IRC and coded in a day, the Felings are a race of enhanced halflings that take on feline form.
Get the addon here!
They receive the following benefits:
-3 Strength, +3 Dexterity, -3 Constitution
+2 Magic, +2 Willpower, +3 Cunning
Life per level: 10
Experience penalty: 10%
And the following talents:
Skin Like Silk
You shrink down into a feline form, granting you speed and agility (+%d Dexterity and Cunning), subtlety (+%d stealth power), but reducing your physique (-4 Strength and Constitution).
Before talent level 5, this talent will function as an instant talent with duration %d, rather than a sustain.
Eyes Like Saucers
You are both small and difficult to harm, and indisputably too cute to strike. Whenever you would receive damage (from any source) greater than %d%% of your maximum life you reduce that damage by %0.1f%%.
Claws That Catch
Whenever you cause a severe wound (A critical melee hit, or one dealing at least %d%% of their max health), you 'twist your claws', causing the enemy to bleed for %d%% bonus damage over five turns.
Land on Your Feet
You are incredible mobile. When you move through any means other than normal movement, you leap %d spaces from your landing point.
This only applies once per turn. The range scales with talent level.
Get the addon here!
They receive the following benefits:
-3 Strength, +3 Dexterity, -3 Constitution
+2 Magic, +2 Willpower, +3 Cunning
Life per level: 10
Experience penalty: 10%
And the following talents:
Skin Like Silk
You shrink down into a feline form, granting you speed and agility (+%d Dexterity and Cunning), subtlety (+%d stealth power), but reducing your physique (-4 Strength and Constitution).
Before talent level 5, this talent will function as an instant talent with duration %d, rather than a sustain.
Eyes Like Saucers
You are both small and difficult to harm, and indisputably too cute to strike. Whenever you would receive damage (from any source) greater than %d%% of your maximum life you reduce that damage by %0.1f%%.
Claws That Catch
Whenever you cause a severe wound (A critical melee hit, or one dealing at least %d%% of their max health), you 'twist your claws', causing the enemy to bleed for %d%% bonus damage over five turns.
Land on Your Feet
You are incredible mobile. When you move through any means other than normal movement, you leap %d spaces from your landing point.
This only applies once per turn. The range scales with talent level.