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Alchemy Woes: Only One Provider

Posted: Sun Feb 28, 2016 1:44 am
by Dracos
So, this is basically other people's stuff...in a new package:
http://te4.org/games/addons/tome/alchemyall

This takes Alchemist Quest Reward by Marson (sadly broken), fixes it, and merges it with the Alchemist's don't finish automatically part of Succor and Easement by Regelion, which as I understand is also somewhat broken but also brought in a lot of escort stuff I didn't actually want. This package right now seems to be working, but I'm still in the 'test it out' phase. It's mainly registered so I don't have to throw out whatever 5-10 hour character finally tests it.

Re: Alchemy Woes: Only One Provider

Posted: Sun Feb 28, 2016 2:15 am
by Radon26
no infinite alchemy :?:

Re: Alchemy Woes: Only One Provider

Posted: Sun Feb 28, 2016 2:41 am
by Dracos
Not sure what you're asking? If you mean being able to repeatedly get the same rewards, no. My annoyance was more at the random closing of options. If you want infinite gains, its probably better to grab one of the many booster addons.

Re: Alchemy Woes: Only One Provider

Posted: Sun Feb 28, 2016 3:10 am
by Radon26
infinite alchemy, is an addon that lets you get these rewards in the infinite dungeon.

Re: Alchemy Woes: Only One Provider

Posted: Sun Mar 06, 2016 5:29 pm
by Dracos
I'd never heard of it.

Is it broken? *will try and take a glance but only absorbed the other because it was 1 line, collided, and was broken*

Re: Alchemy Woes: Only One Provider

Posted: Sun Mar 06, 2016 5:41 pm
by Radon26
http://te4.org/games/addons/tome/infinite-alchemy
i don't know if its broken, never tried myself as i don't like the infinite dungeon.

i just saw that you made an addon that is the fusion of multiple ID addons, and thought to suggest another one.
also, just read description again, it also lets you turn items into artefacts.

Re: Alchemy Woes: Only One Provider

Posted: Sat Mar 12, 2016 3:51 pm
by Dracos
So pretty sure this is now a working version... with the caveat that it only works for new games. It seems like on_turnin gets stored and still called correctly if you've registered it. Could be wrong, but it is a bunch of floating functions.

Anyhow worked for me repeatedly in a fresh debug run, if not in my current game.