Technicolor Golem Coats
Posted: Tue Feb 02, 2016 6:47 am
Yknow what really sucks about playing an alchemist? There's very little point putting points into more than one infusion tree, since the first two talents are mutually exclusive with the first two talents of each other. (The exception being smoke bomb)
This addon alters the second talents, making them apply with any infusion* active, not just their own. It is hardcoded compatible with Nullpack and/or Arcanum alchemy, meaning you can, with enough talent points, apply Caustic Golem, Ice Armor, Noxious Fumes, Poison Coat, Shrapnel Shell (don't view it, it's bugged, I think not cause of me), a heal-shield and a cooldown refresh, all with one bomb throw.
This addon uses a data file to overwrite the callbackonInfusionHitGolem function in each of the Infusions, when working with arcanum or Nullpack, or overwrites the action function for Throw Bomb if they aren't active.
Get it here!
*This is actually only true if you're using arcanum/nullpack. Due to the way I lazily coded this, if you have neither of those addons, the effects will apply even if no infusion is active, as a reward/consolation for using core alchemist.
IN ADDITION, as of 1.0.1, this addon allows you to multiclass your golem. Using code from the multiclass challenge, this option - found in game options - allows you to give a class and all its talents to a golem, making them essentially another character at the cost of significantly slowing your exp gain. Recommend you use it at level one. If you don't use this option, nothing changes.
This addon alters the second talents, making them apply with any infusion* active, not just their own. It is hardcoded compatible with Nullpack and/or Arcanum alchemy, meaning you can, with enough talent points, apply Caustic Golem, Ice Armor, Noxious Fumes, Poison Coat, Shrapnel Shell (don't view it, it's bugged, I think not cause of me), a heal-shield and a cooldown refresh, all with one bomb throw.
This addon uses a data file to overwrite the callbackonInfusionHitGolem function in each of the Infusions, when working with arcanum or Nullpack, or overwrites the action function for Throw Bomb if they aren't active.
Get it here!
*This is actually only true if you're using arcanum/nullpack. Due to the way I lazily coded this, if you have neither of those addons, the effects will apply even if no infusion is active, as a reward/consolation for using core alchemist.
IN ADDITION, as of 1.0.1, this addon allows you to multiclass your golem. Using code from the multiclass challenge, this option - found in game options - allows you to give a class and all its talents to a golem, making them essentially another character at the cost of significantly slowing your exp gain. Recommend you use it at level one. If you don't use this option, nothing changes.