Assassin - Complete Rogue Rework v1.8
Posted: Mon Dec 28, 2015 8:53 pm
http://te4.org/games/addons/tome/assassin
I've always liked the Rogue archetype in games, but the Rogue in ToME is often considered to fall short of other classes. This is an attempt to address this, by giving Rogue new tools to bring them up to par with other classes and fulfill the 'assassin' fantasy you get in games like Assassin's Creed, Dishonored etc.
The addon grants Rogues dozens of new abilities and several unlockable and baseline trees. Many of these include the use of tools such as poison darts, garrote and other rogue's tools. Existing trees have also been reworked, such as vast improvements to Trapping, new Survival and Mobility trees and more.
A detailed, commented changelist can be found here.
--
Changelog
v1.8
- Tinker escorts correctly offer the option to learn tinkering trees.
- Quickdraw checks for chance rather than always activating.
- Skirmisher starts with the new Mobility tree.
v1.7
- Fixed a bug where Fumble was not being removed correctly.
- Added the first round of new icons, credit to Trenggiling.
v1.6
- The numbers on many talents have been rebalanced.
- Fixed a number of tooltip issues.
- More skills will no longer break stealth on use.
- Rogues and Marauders start with the correct skills.
- Flurry has been reworked.
- Soothing Shadows now correctly displays the life and stamina regen granted.
- Lethality grants offhand weapon damage rather than crit damage bonus.
- Parry no longer has an active component, but the damage blocked has been increased. Now causes your parries and dodges to apply Exposed, which causes your next attack to deal additional physical damage.
- Tempo has been reworked. Now causes your Exposed hits to restore energy and stamina, and gives a small chance to Expose on hit.
- Lunge no longer scales based on Exposed stats. Now has a cooldown (reduced for each time you Expose an enemy), always cripples, and inflicts high mainhand damage.
- Dirty Fighting has been added to Rogues as a locked tree and heavily reworked.
- Dirty Fighting (talent) reduces the stun, pin, blind and confusion resistance of targets by 50% in addition to stunning them.
- Backstab now grants a damage boost for each disabling effect the target is under, and has a chance to inflict random status effects against disabled targets.
- Feint has been replaced with Distract, which Blinds or Confuses enemies in a small cone and reduces the accuracy/movement speed.
- Cripple has been replaced with Twist the Knife, a melee attack that extends the duration of debuffs and strips beneficial effects/sustains for each debuff active.
- Disengage's movement speed boost has been increased, and it now grants evasion at level 4.
- Increased the cooldown of Danger Sense.
v1.5
- Artifice tools learned via Cunning Tools and Intricate Tools will use the correct talent level.
- Fixed a bug where Master Artificer was not giving an option for Rogue's Brew.
v1.4
- Learning Augmented Mobility talents from an escort no longer grants TK weapon talents.
v1.3
- Parry no longer causes an error when triggering against a trap or environmental damage.
- Mutilate correctly grants Deadly Throw when learned with Throwing Knives.
- Increased the cost of Blade Flurry.
- Deadly Poison correctly works with ranged attacks.
- Warrior and Rogue subclasses with the Acrobatics and Field Control trees have had them removed due to overlap with the new Mobility tree. Some classes have been given the new Mobility tree as a replacement.
- Marauder and Shadowblade have had Dual Weapon Training replaced with Duellist.
- Marauder now has Throwing Knives.
- Brawler's Reflex Defense has been reworked due to overlap with Trained Reactions.
- Marauder's Thuggery tree has received changes to compensate for the loss of Dual Weapon Training.
v1.2
- Learning Rogue's Tools will display the damage of gloves for the purposes of Hidden Blades.
- Fixed a bug preventing the use of Garrote.
- Hidden Blades and Garrote only trigger against adjacent targets.
- Fan of Knives no longer costs ammo.
- Quickdraw has been reduced in power.
- Poison Gas Trap no longer deals friendly fire.
- Artifice has been reworked. Rogue's, Cunning and Intricate Tools each provide a single tool from a shared pool, and the power of tools is entirely dependent on the talent used to select them. Tools have had their effects and power levels revised.
- Hide in Plain Sight and Unseen Actions have been removed and replaced with Soothing Darkness and Shadow Dance.
v1.1
- Fixed an error caused by Rogue NPCs using Sticky Smoke
- Hide in Plain Sight's cooldown correctly decreases with talent level
v1.0
- Now available on Steam.
- Added the Artifice tree, which allows the use of powerful tools and devices. See the detailed changelist for further information.
- Placed an upper limit on the duration of Hide in Plain Sight and Unseen Actions.
- Fixed a number of tooltips.
- Feint now correctly applies Avoidance rather than Evasion.
- Rogue now starts with Parry rather than Trap Mastery.
- Escorts have been updated with new rewards to account for the Survival and Mobility changes.
- The Poisons tree can be learned correctly by Adventurers at level 1.
- Reduced the level requirement of Throwing Knives to 7 x Talent Level rather than 8.
v0.1
Release
I've always liked the Rogue archetype in games, but the Rogue in ToME is often considered to fall short of other classes. This is an attempt to address this, by giving Rogue new tools to bring them up to par with other classes and fulfill the 'assassin' fantasy you get in games like Assassin's Creed, Dishonored etc.
The addon grants Rogues dozens of new abilities and several unlockable and baseline trees. Many of these include the use of tools such as poison darts, garrote and other rogue's tools. Existing trees have also been reworked, such as vast improvements to Trapping, new Survival and Mobility trees and more.
A detailed, commented changelist can be found here.
--
Changelog
v1.8
- Tinker escorts correctly offer the option to learn tinkering trees.
- Quickdraw checks for chance rather than always activating.
- Skirmisher starts with the new Mobility tree.
v1.7
- Fixed a bug where Fumble was not being removed correctly.
- Added the first round of new icons, credit to Trenggiling.
v1.6
- The numbers on many talents have been rebalanced.
- Fixed a number of tooltip issues.
- More skills will no longer break stealth on use.
- Rogues and Marauders start with the correct skills.
- Flurry has been reworked.
- Soothing Shadows now correctly displays the life and stamina regen granted.
- Lethality grants offhand weapon damage rather than crit damage bonus.
- Parry no longer has an active component, but the damage blocked has been increased. Now causes your parries and dodges to apply Exposed, which causes your next attack to deal additional physical damage.
- Tempo has been reworked. Now causes your Exposed hits to restore energy and stamina, and gives a small chance to Expose on hit.
- Lunge no longer scales based on Exposed stats. Now has a cooldown (reduced for each time you Expose an enemy), always cripples, and inflicts high mainhand damage.
- Dirty Fighting has been added to Rogues as a locked tree and heavily reworked.
- Dirty Fighting (talent) reduces the stun, pin, blind and confusion resistance of targets by 50% in addition to stunning them.
- Backstab now grants a damage boost for each disabling effect the target is under, and has a chance to inflict random status effects against disabled targets.
- Feint has been replaced with Distract, which Blinds or Confuses enemies in a small cone and reduces the accuracy/movement speed.
- Cripple has been replaced with Twist the Knife, a melee attack that extends the duration of debuffs and strips beneficial effects/sustains for each debuff active.
- Disengage's movement speed boost has been increased, and it now grants evasion at level 4.
- Increased the cooldown of Danger Sense.
v1.5
- Artifice tools learned via Cunning Tools and Intricate Tools will use the correct talent level.
- Fixed a bug where Master Artificer was not giving an option for Rogue's Brew.
v1.4
- Learning Augmented Mobility talents from an escort no longer grants TK weapon talents.
v1.3
- Parry no longer causes an error when triggering against a trap or environmental damage.
- Mutilate correctly grants Deadly Throw when learned with Throwing Knives.
- Increased the cost of Blade Flurry.
- Deadly Poison correctly works with ranged attacks.
- Warrior and Rogue subclasses with the Acrobatics and Field Control trees have had them removed due to overlap with the new Mobility tree. Some classes have been given the new Mobility tree as a replacement.
- Marauder and Shadowblade have had Dual Weapon Training replaced with Duellist.
- Marauder now has Throwing Knives.
- Brawler's Reflex Defense has been reworked due to overlap with Trained Reactions.
- Marauder's Thuggery tree has received changes to compensate for the loss of Dual Weapon Training.
v1.2
- Learning Rogue's Tools will display the damage of gloves for the purposes of Hidden Blades.
- Fixed a bug preventing the use of Garrote.
- Hidden Blades and Garrote only trigger against adjacent targets.
- Fan of Knives no longer costs ammo.
- Quickdraw has been reduced in power.
- Poison Gas Trap no longer deals friendly fire.
- Artifice has been reworked. Rogue's, Cunning and Intricate Tools each provide a single tool from a shared pool, and the power of tools is entirely dependent on the talent used to select them. Tools have had their effects and power levels revised.
- Hide in Plain Sight and Unseen Actions have been removed and replaced with Soothing Darkness and Shadow Dance.
v1.1
- Fixed an error caused by Rogue NPCs using Sticky Smoke
- Hide in Plain Sight's cooldown correctly decreases with talent level
v1.0
- Now available on Steam.
- Added the Artifice tree, which allows the use of powerful tools and devices. See the detailed changelist for further information.
- Placed an upper limit on the duration of Hide in Plain Sight and Unseen Actions.
- Fixed a number of tooltips.
- Feint now correctly applies Avoidance rather than Evasion.
- Rogue now starts with Parry rather than Trap Mastery.
- Escorts have been updated with new rewards to account for the Survival and Mobility changes.
- The Poisons tree can be learned correctly by Adventurers at level 1.
- Reduced the level requirement of Throwing Knives to 7 x Talent Level rather than 8.
v0.1
Release