Effigy Race: We Can Rebuild Them (Construct Race)
Posted: Mon Oct 19, 2015 4:50 am
We have the technomancy.
The spirits of the dead bound into golem form, the Effigies are perfect for angsting about how you didn't ask for this. They're also perfect for actually getting to try out golem talents!
Get it here!
Effigies come in Warrior and Arcanist varieties.
Both receive:
-2 Dexterity, +2 Constitution
The Effigy Racial Tree
Phase Door and Teleport: Angolwen
Mana regen, cut/poison immunity, water breathing, and the Construct type (Which may or may not do anything, I just know there's a place to say they are one)
a 20% experience penalty
The Undead Heritage tree, if you use that addon.
Warriors Receive:
+2 Strength, +2 Magic
The Golem/Fighting tree, including Knockback, Taunt, and Crush.
Arcanists Receive:
+4 Magic
The Golem/Arcane tree, including Eye Beams and Reflective Skin.
The Golem/Effigy tree is:
Voratun Hide
Grants armor and all resist per level
Mana Barrier
Halves your current mana, grants a shield giving approximately (mana) absorption.
Repairing
Heal!
Arcane Force
Strike with weapons and as a spell, with range two. Arcane damage. Scales with higher of spell/mindpower.
1.0.1
Now edits the Construct race entry to use 'is Archmage allowed' instead of 'is construct allowed', as nothing will set construct allowed to yes.
1.0.2
The starting quest was messed up. I should playtest better.
The spirits of the dead bound into golem form, the Effigies are perfect for angsting about how you didn't ask for this. They're also perfect for actually getting to try out golem talents!
Get it here!
Effigies come in Warrior and Arcanist varieties.
Both receive:
-2 Dexterity, +2 Constitution
The Effigy Racial Tree
Phase Door and Teleport: Angolwen
Mana regen, cut/poison immunity, water breathing, and the Construct type (Which may or may not do anything, I just know there's a place to say they are one)
a 20% experience penalty
The Undead Heritage tree, if you use that addon.
Warriors Receive:
+2 Strength, +2 Magic
The Golem/Fighting tree, including Knockback, Taunt, and Crush.
Arcanists Receive:
+4 Magic
The Golem/Arcane tree, including Eye Beams and Reflective Skin.
The Golem/Effigy tree is:
Voratun Hide
Grants armor and all resist per level
Mana Barrier
Halves your current mana, grants a shield giving approximately (mana) absorption.
Repairing
Heal!
Arcane Force
Strike with weapons and as a spell, with range two. Arcane damage. Scales with higher of spell/mindpower.
1.0.1
Now edits the Construct race entry to use 'is Archmage allowed' instead of 'is construct allowed', as nothing will set construct allowed to yes.
1.0.2
The starting quest was messed up. I should playtest better.