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StarKeep's Grab Bag
Posted: Fri Jul 17, 2015 1:50 am
by StarKeep
So I tend to make random tiny addons that aren't worth a thread of their own.
For the purpose of not spamming the subforum with posts every time I upload one, I'll stick links and update notes to them in this thread.
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Subrace Pack
Adds the following race(s);
Elkosh - Magic-based human subrace. The child of a Cornac and Shalore.
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Dream Hammer Tweaks
Changes Dream Hammer to replace melee attacks with a Dream Hammer attack, changes the first talent's cooldown reduction to work on misses, as well as all Dream Hammer talents, instead of just 2.
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Randboss Rando
Allows you to manually control the Rare and Randboss spawn rates.
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Campaign Uncapper
Unlocks the maximum player level in the Campaign.
Causes all enemies and zones to scale to your level as a result.
(Bosses still retain their minimum level settings.)
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Shadowflame Tree Tweaks
Changes DarkFire to heal demons. Halves the Vim Sustain cost of Flame of Urh'Rok.
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Classic UI Buff Removal
(Fork of
Regalion's old addon.)
Allows you to remove positive effects from yourself via a left click in Classic UI.
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Merchant Rerolls
Allows you to reroll a Merchant Artifact to get a new, hopefully useful, one for 400 gold. Can be repeated until you go broke. A safer way to gamble.
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Cursed Class Tweaks
Tweaks various Cursed talents. Overall buff in power.
Re: StarKeep's Grab Bag
Posted: Tue Aug 04, 2015 5:15 pm
by astralInferno
Literally everything in this post is relevant to my interests.
...possibly except the randbosses but idk.
Re: StarKeep's Grab Bag
Posted: Tue Aug 04, 2015 5:57 pm
by Micbran
More Bosses = More Death = More Fun.
Re: StarKeep's Grab Bag
Posted: Tue Aug 04, 2015 7:43 pm
by Radon26
StarKeep wrote:to replace melee attacks with a Dream Hammer attack
hmm does this work with talents outside of dream smith talents? like, can i death dance with it?
Re: StarKeep's Grab Bag
Posted: Tue Aug 04, 2015 7:45 pm
by Micbran
Go test it?
Re: StarKeep's Grab Bag
Posted: Tue Aug 04, 2015 8:45 pm
by Radon26
tested.
it will not complete the requirements of a skill, but a skill will use the dream hammer, as long as it doesn't require a specific weapon in a specific slot.
works with wave of power, flying weapon(arcanum pack) and the like, even if there is something else equipped in the main hand.
Re: StarKeep's Grab Bag
Posted: Wed Aug 05, 2015 12:14 am
by StarKeep
Added:
Classic UI Buff Removal
(Fork of
Regalion's old addon.)
Allows you to remove positive effects from yourself via a left click in Classic UI.
Re: StarKeep's Grab Bag
Posted: Fri Oct 16, 2015 6:08 am
by StarKeep
Added:Merchant Rerolls
Allows you to reroll a Merchant Artifact to get a new, hopefully useful, one for 400 gold. Can be repeated until you go broke. A safer way to gamble.
Re: StarKeep's Grab Bag
Posted: Sun Oct 18, 2015 7:50 am
by StarKeep
--snip--
Re: StarKeep's Grab Bag
Posted: Mon Oct 19, 2015 3:32 am
by Celestialer
Got a couple of questions regarding your Elkosh race
Talent 3 Magical Siphon says it converts incoming damage to bonus damage: is this reducing the damage i take from non-phys and non-mind sources?
Talent 1 Magic Tap: Is this meant to last for 10 turns or scale so linearly with magic? I'm level twenty with 50 magic and i get a ridiculous 62 spell power and 50% spell vamp.
Re: StarKeep's Grab Bag
Posted: Mon Oct 19, 2015 6:44 pm
by StarKeep
Celestialer wrote:Got a couple of questions regarding your Elkosh race
Talent 3 Magical Siphon says it converts incoming damage to bonus damage: is this reducing the damage i take from non-phys and non-mind sources?
Talent 1 Magic Tap: Is this meant to last for 10 turns or scale so linearly with magic? I'm level twenty with 50 magic and i get a ridiculous 62 spell power and 50% spell vamp.
It doesn't reduce damage, no.
Elkosh's scaling is, like many things I make, silly late game. Will take a peek at it.
Re: StarKeep's Grab Bag
Posted: Sat Oct 24, 2015 11:02 pm
by StarKeep
Added:Cursed Class Tweaks
Changes/Buffs up some talents in the Cursed class.
This version applies changed to 2 trees: Slaughter and Endless Hunt
Slaughter changes were directed towards making the tree more actively useful. No more super long cooldowns.
Endless Hunt changes were directed towards scaling and wider usefulness.
Re: StarKeep's Grab Bag
Posted: Sun Oct 25, 2015 2:32 am
by Micbran
StarKeep! Make another post quick! You're at 666!
Anyways, won't lowering the cooldown on slaughter abilities affect rampage?
Re: StarKeep's Grab Bag
Posted: Wed Nov 25, 2015 7:43 am
by StarKeep
Added:Ghoul Buffs
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
Re: StarKeep's Grab Bag
Posted: Thu Jan 14, 2016 11:13 am
by sajberhippien
StarKeep wrote:Added:Ghoul Buffs
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
Hi, I'm having issue with this mod, being unable to start a new game with it. When attempting to start a new game, the loading bar flickers and loads up to 100% but then just is stuck there. As someone else reported the same issue, and it occurs with only this mod loaded, it seems to be an issue with the code rather than my computer.
Thankful for any support, as a ghoul buff would be nice.