Idea: Chronomancy: Temporal Gestalt Items Talent
Posted: Fri Mar 27, 2015 10:35 pm
1. Chronomancy/Temporal Summoning (or time travel?)
Talent: Temporal Gestalt Item:
Example: Previously you wielded in combat a long sword with 25% chance of chain lighting. Now you wield a maul that can daze and poison. Use Chronomancy to make it as if something of both weapons were there, so get both current and previous abilities, a temporal gestalt of the two.
Setting up this ability, the player would click on this talent, then select an item slot, and then select a second item in inventory of that slot type as the one they previously wore. After learning this talent, any item put in a slot will get a copy of it stored in the inventory list this talent can choose from (its own list), even if the item was gotten rid of, since it will be a temporal accessing of when it was worn.
The character will be able to sustain one designated slot per use of this talent. If the player wanted to have a full gestalt set of items, that would mean paying the psi cost for each slot, which would only be doable at high level. It would also work on the Beyond the Flesh telekinetic slot.
Talent: Temporal Gestalt Item:
Example: Previously you wielded in combat a long sword with 25% chance of chain lighting. Now you wield a maul that can daze and poison. Use Chronomancy to make it as if something of both weapons were there, so get both current and previous abilities, a temporal gestalt of the two.
Setting up this ability, the player would click on this talent, then select an item slot, and then select a second item in inventory of that slot type as the one they previously wore. After learning this talent, any item put in a slot will get a copy of it stored in the inventory list this talent can choose from (its own list), even if the item was gotten rid of, since it will be a temporal accessing of when it was worn.
The character will be able to sustain one designated slot per use of this talent. If the player wanted to have a full gestalt set of items, that would mean paying the psi cost for each slot, which would only be doable at high level. It would also work on the Beyond the Flesh telekinetic slot.