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Archery Fix v1

Posted: Thu Mar 19, 2015 2:23 am
by Hirumakai
I noticed a bug in the archery lua code, that was preventing most ego ammo and ranged weapons from having their on hit, on crit, and on kill effects actually work. A few artifacts bows, slings, bullet pouches, and quivers were unaffected because they had not been updated when the object code was setup to handle multiple special functions (i.e. two on hit effects like elemental explosion and being cursed).

So I've pushed a simple addon for 1.3.0. Its located at:
http://te4.org/games/addons/tome/Archeryfix

Not really sure the longer term balance implications given those effects haven't been working for many versions now. It should be a direct buff to archers, skirmishers, and archery based temporal wardens. It uses an overload of the Archery.lua file, so it may not play nice with addons which modify that particular file. However, thats the only thing it modifies.

Bear in mind this will in fact make archer type enemies (such as Master Skeleton Archers) more dangerous, as any ego weapons they spawn with will now do what they are supposed to do.

Assuming this works reasonably, I hope to petition DG to put in the next bug fix release.

Re: Archery Fix v1

Posted: Wed Jun 17, 2015 10:15 pm
by ibanix
Thank you for this!

Re: Archery Fix v1

Posted: Sun Aug 23, 2015 1:22 am
by Dracos
Props for doing.

Re: Archery Fix v1

Posted: Sun Aug 23, 2015 12:29 pm
by 0player
You don't mind if this gets snatched upstream, do you?