Witherer: v2.0.0
Posted: Mon Mar 09, 2015 5:51 am
The Witherer is a caster defiler that focuses on debilitating enemies and killing them slowly.
http://te4.org/games/addons/tome/witherer
Gets the Blight, Bone and Plague categories in addition to these new ones.
Bone talents have been altered to inflict bleeding.
New categories
Corruption/Corrupted Branch
Withered Staff: Increased accuracy and added blight damage with staff attacks. Remember that Staff Accuracy can double proc damage... >:)
Infected Apple: Heal target creature while also inflicting them with Worm Rot. Can use on self to also refresh talent cooldowns.
Misery Siphon: Cleanses debuffs from enemies to get buffs
Time For Reaping: Circular staff attack as physical+bleed. Does extra temporal damage per detrimental effect.
Corruption/Acid
Vitriolic Spear: active. A beam that inflicts acid burns over time.
Blinding Spray: active. Cone of blinding acid.
Corrosive Bubble: sustain. Attackers are corroded. Grants flat damage reduction.
Acid Rain: active. Nova of cleansing acid. Removes buffs from enemies and debuffs from you.
Corruption/Decay
Withering Touch: hybrid. Inflicts reduced stats on attackers. Can be actived to inflict Wasting and stat reduction on an adjacent creature.
Withering Rays: active. Small chain of wasting damage that decreases beneficial effects on targets by 1-3 turns.
Collapse: active. Everything wears down and things break, when you want them to. Target enemy takes temporal damage and is has greatly reduced critical chance.
Chronophage: active. Temporal nova that inflicts slow. You are hasted based on the number of enemies hit.
Corruption/Poison
Poison Cloud: active. Creates a short lived, small radius cloud that inflicts stacking poison on enemies.
Vapour Form: active. Grants evasion, movement speed and poisons adjacent enemies each turn.
Toxic Cure: active. Heals, cures physical debuffs and poisons you.
Poisoner's Curse: active. Target creature had reduced poison/nature immunity.
Corruption/Swarm - Locked, high level
Vile Swarm: active. Bouncing physical damage projectile. Bleeding creatures hit by this become infected with swarm eggs disease. If they die while infected, a new Vile Swarm is released.
Scythe Beetles. active. Short cone of blight damage that inflicts bleeding.
Swarm Rush: active. Turn into a cloud of bugs and fly to target tile. Enemies in the way take physical/blight damage.
Lord of the Flies: sustain. Physical/blight penetration. Swarm talents drain life from enemies to heal you.
Corruption/Dissolution - Locked, high level
Pool of Corruption: active. Creates a pool of blight damage that inflicts slow.
Degenerate: active. Single target instant acid damage based on number of debuffs.
Vomit Reflux: active. Target creature vomits acid. Spreads disease if they have any.
Fluid Form: sustain. Acid/blight penetration. Stun and critical resistance.
Corruption/Entropy - Locked, high level
Decrepify: active. Cripples a group of enemies and lowers their disease resistance.
Dead Zone: active. Zone of silence.
Accelerated Decay: active. Slowed creatures are stunned. Wasting creatures are disintegrated.
Entropic Aura: sustain. Temporal/blight penetration. Delays half the damage you take by a few turns.
Corruption/Toxins - Locked, high level
Blood Poisoning: active. Poisoned enemies are diseased, diseased enemies are poisoned.
Miasma: active. Nature/blight cloud that inflicts confusion.
Paralyse: active. Stuns and pins target poisoned enemy.
Biohazard: sustain. Nature/blight penetration. Poisons and diseases heal you instead.
Corruption/Suffering - Generic
Rotten Harvest: passive. When you kill a creature, you gain life and vim based on the number of debuffs it had.
Eternal Suffering: active. Increases the duration of all detrimental effects on all nearby creatures (including you) by 1-5 turns.
Blood Feed: active. Converts 5-10 life to vim per detrimental effect you have.
Harbinger of Suffering: passive. Increases your spellpower by 5-12 per detrimental effect you have. Increases your spellcrit by 1-3 per detrimental effect you have. A percentage of all damage you take increases your Vim.
http://te4.org/games/addons/tome/witherer
Gets the Blight, Bone and Plague categories in addition to these new ones.
Bone talents have been altered to inflict bleeding.
New categories
Corruption/Corrupted Branch
Withered Staff: Increased accuracy and added blight damage with staff attacks. Remember that Staff Accuracy can double proc damage... >:)
Infected Apple: Heal target creature while also inflicting them with Worm Rot. Can use on self to also refresh talent cooldowns.
Misery Siphon: Cleanses debuffs from enemies to get buffs
Time For Reaping: Circular staff attack as physical+bleed. Does extra temporal damage per detrimental effect.
Corruption/Acid
Vitriolic Spear: active. A beam that inflicts acid burns over time.
Blinding Spray: active. Cone of blinding acid.
Corrosive Bubble: sustain. Attackers are corroded. Grants flat damage reduction.
Acid Rain: active. Nova of cleansing acid. Removes buffs from enemies and debuffs from you.
Corruption/Decay
Withering Touch: hybrid. Inflicts reduced stats on attackers. Can be actived to inflict Wasting and stat reduction on an adjacent creature.
Withering Rays: active. Small chain of wasting damage that decreases beneficial effects on targets by 1-3 turns.
Collapse: active. Everything wears down and things break, when you want them to. Target enemy takes temporal damage and is has greatly reduced critical chance.
Chronophage: active. Temporal nova that inflicts slow. You are hasted based on the number of enemies hit.
Corruption/Poison
Poison Cloud: active. Creates a short lived, small radius cloud that inflicts stacking poison on enemies.
Vapour Form: active. Grants evasion, movement speed and poisons adjacent enemies each turn.
Toxic Cure: active. Heals, cures physical debuffs and poisons you.
Poisoner's Curse: active. Target creature had reduced poison/nature immunity.
Corruption/Swarm - Locked, high level
Vile Swarm: active. Bouncing physical damage projectile. Bleeding creatures hit by this become infected with swarm eggs disease. If they die while infected, a new Vile Swarm is released.
Scythe Beetles. active. Short cone of blight damage that inflicts bleeding.
Swarm Rush: active. Turn into a cloud of bugs and fly to target tile. Enemies in the way take physical/blight damage.
Lord of the Flies: sustain. Physical/blight penetration. Swarm talents drain life from enemies to heal you.
Corruption/Dissolution - Locked, high level
Pool of Corruption: active. Creates a pool of blight damage that inflicts slow.
Degenerate: active. Single target instant acid damage based on number of debuffs.
Vomit Reflux: active. Target creature vomits acid. Spreads disease if they have any.
Fluid Form: sustain. Acid/blight penetration. Stun and critical resistance.
Corruption/Entropy - Locked, high level
Decrepify: active. Cripples a group of enemies and lowers their disease resistance.
Dead Zone: active. Zone of silence.
Accelerated Decay: active. Slowed creatures are stunned. Wasting creatures are disintegrated.
Entropic Aura: sustain. Temporal/blight penetration. Delays half the damage you take by a few turns.
Corruption/Toxins - Locked, high level
Blood Poisoning: active. Poisoned enemies are diseased, diseased enemies are poisoned.
Miasma: active. Nature/blight cloud that inflicts confusion.
Paralyse: active. Stuns and pins target poisoned enemy.
Biohazard: sustain. Nature/blight penetration. Poisons and diseases heal you instead.
Corruption/Suffering - Generic
Rotten Harvest: passive. When you kill a creature, you gain life and vim based on the number of debuffs it had.
Eternal Suffering: active. Increases the duration of all detrimental effects on all nearby creatures (including you) by 1-5 turns.
Blood Feed: active. Converts 5-10 life to vim per detrimental effect you have.
Harbinger of Suffering: passive. Increases your spellpower by 5-12 per detrimental effect you have. Increases your spellcrit by 1-3 per detrimental effect you have. A percentage of all damage you take increases your Vim.