Xorn Race [0.03] Any Class Edition
Posted: Sun Jan 18, 2015 4:28 am
Download Link
Design Document
As an attempt to revamp the Ogrillions into something that wasn't using hijacked mindslayer code I ended up stumbling on how to make them four armed, so to take advantage of this I renamed them and began work. We now have Xorns.
I have released it because of pestering :P, it is not finished as I still need to create dedicated classes for them, as normal classes will break with four arms.
Racial Stuff:
Stat modifiers: +4 Strength, +0 Dexterity, +2 Constitution, +0 Magic, +0 Willpower, +0 Cunning,
Life per level: 8,
Experience penalty: 90%,
Heal Modifier: -50%,
Ability to wield 4 weapons (two 2h, or two 1h and 2 offhand),
Does not need to breathe.
Size: Big
Talent Tree:
All talents give +1 to Extract Gems on first level, except T4 which gives +2
T1: Earth Glide:
Sustained
Gives the xorn the ability to move through rock as if digging, with a limit of (20-100) tiles, throwing you out of the wall when exhausted.
Additionally gain (2-15%) healing mod for every normally impassable tile within a radius of 1 around yourself.
T2: Gem Feast:
Activated
Allows you to devour gems for sustenance, giving you a passive regen of +(20-100)*Gem Tier for (1-5 turns)
T3: Body of Stone
Passive
You harden your body using ancient xorn techniques.
You gain (10 - 20) Physical Resistance, (10-20) Armor Hardiness, (10-20) Armor
T4: Throw Mountain:
Activated
Using their amazingly large appetite, they are able to consume a mountain’s worth of rocks on a monthly basis.
Activate this talent to cough up rocks, hurting yourself for unresistable damage of (30 - 100), and hurtle them within (10-20) range, dealing (30- 100) damage and randomly spreading rocks over (1-3) radius
Release 0.0.1:
Initial Release!
Release 0.0.2 "BugFixes Are Go!"
+ Changed starting equipment
+ Changed starting text
+ Added create alchemist gems.
+ Altered extract gems
+ Changed the way gem eating talent works.
+ Fixed Earth Glide Working in the Overworld
+ Fixed Earth Glide acting as a free teleport
+ Fixed Quickswap bug
+ Added Temporary Xorn Paperdoll
0.0.3:
+ Fixed Mana issues again.
+ Made class restrictions go away.
Known Bugs: [Bugs marked as fixed are fixed in source, will remove from list when in released copy.]
Design Document
As an attempt to revamp the Ogrillions into something that wasn't using hijacked mindslayer code I ended up stumbling on how to make them four armed, so to take advantage of this I renamed them and began work. We now have Xorns.
I have released it because of pestering :P, it is not finished as I still need to create dedicated classes for them, as normal classes will break with four arms.
Racial Stuff:
Stat modifiers: +4 Strength, +0 Dexterity, +2 Constitution, +0 Magic, +0 Willpower, +0 Cunning,
Life per level: 8,
Experience penalty: 90%,
Heal Modifier: -50%,
Ability to wield 4 weapons (two 2h, or two 1h and 2 offhand),
Does not need to breathe.
Size: Big
Talent Tree:
All talents give +1 to Extract Gems on first level, except T4 which gives +2
T1: Earth Glide:
Sustained
Gives the xorn the ability to move through rock as if digging, with a limit of (20-100) tiles, throwing you out of the wall when exhausted.
Additionally gain (2-15%) healing mod for every normally impassable tile within a radius of 1 around yourself.
T2: Gem Feast:
Activated
Allows you to devour gems for sustenance, giving you a passive regen of +(20-100)*Gem Tier for (1-5 turns)
T3: Body of Stone
Passive
You harden your body using ancient xorn techniques.
You gain (10 - 20) Physical Resistance, (10-20) Armor Hardiness, (10-20) Armor
T4: Throw Mountain:
Activated
Using their amazingly large appetite, they are able to consume a mountain’s worth of rocks on a monthly basis.
Activate this talent to cough up rocks, hurting yourself for unresistable damage of (30 - 100), and hurtle them within (10-20) range, dealing (30- 100) damage and randomly spreading rocks over (1-3) radius
Release 0.0.1:
Initial Release!
Release 0.0.2 "BugFixes Are Go!"
+ Changed starting equipment
+ Changed starting text
+ Added create alchemist gems.
+ Altered extract gems
+ Changed the way gem eating talent works.
+ Fixed Earth Glide Working in the Overworld
+ Fixed Earth Glide acting as a free teleport
+ Fixed Quickswap bug
+ Added Temporary Xorn Paperdoll
0.0.3:
+ Fixed Mana issues again.
+ Made class restrictions go away.
Known Bugs: [Bugs marked as fixed are fixed in source, will remove from list when in released copy.]
- Can't use a offhand weapon if one set of hands is wielding a two-handed weapon and the second main hand is wielding a one-hander. (This has to do with how two-handed weapons are handled in base game's code)
- Only 3/4 of the weapon slots appear to some people (Can't confirm this on my version, but others seem to have this error) - Ran on my steam install with all my mods, still can't confirm unfortunately.
- Classes
- Class Styles: (Looking for input on these!)
- Warrior
- Rogue
- Caster
- Talent Icons
- Xorn Paper-doll