New Version, New Features: Getting Ready for 1.3
Posted: Tue Dec 30, 2014 8:32 pm
I'm excited for some of the new features in 1.3, but I'm not sure how well these features have been publicized -- and I'm not sure how many cool new features I'm missing out on due to ignorance. So this is both a listing of the features which I know about, and a request for discussion of other new features which addon developers should know about.
First off: Talent Speed The choices for "speed" are all located in Actor.lua, around line 330.
Sample choices are:
- spell
- weapon (for melee attacks)
- shield (for "Block" and such)
- archery
- mind
- summon
- movement
- standard
There's a hook so you can add your own speed types.
On the subject of New Hooks: ... is a new hook which allows you to implement your own talents like Lethality.
First off: Talent Speed
Code: Select all
newTalent{
name = "Lightning Leap", short_name = "NULL_LIGHTNING_LEAP",
type = {"spell/thunderstrike", 1},
require = lowReqGen('mag', 1),
points = 5,
mana = 12,
stamina = 8,
cooldown = 4,
speed = "spell", -- this is new
...
Sample choices are:
- spell
- weapon (for melee attacks)
- shield (for "Block" and such)
- archery
- mind
- summon
- movement
- standard
There's a hook so you can add your own speed types.
On the subject of New Hooks:
Code: Select all
class:bindHook("Combat:getDammod:subs",
...