Commando
Posted: Tue Nov 18, 2014 11:17 pm
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A lifetime of training in archery, hand-to-hand combat, and stealth
has given rise to the Commando, a warrior of unparalleled cunning and tenacity.
Fighting tactically, they pick off key targets from hiding with their bow before
moving in and announcing their presence to demoralize the survivors.
Whatever remains is swiftly put down with a combination of grappling techniques and weapon strikes.
Their most important stats are: Strength and Cunning.
Talents:
Technique/Commando
Your Worst Nightmare - Mastery for onehand weapons, barehand attacks, and bows, sustain to automatically swap between weapon sets when enemies are adjacent
Combined Tactics - +Stealth and pin resist based on Strength, Accuracy/Phys Power based on Cunning
Explosive Entrance - AOE stun/pin resist debuff and daze upon breaking stealth, +size and percentage of Precision Strike bonus afterwards
Staunch Wounds - Heal and debuff clear, must be performed outside enemy LOS or from stealth
Technique/Close-Quarters Combat
Charging Chop - Rush and attempt to grapple
Takedown Slash - Barehand stun with melee followup, doesn't miss or check phys save if target is grappled
Stagger Knee - Barehand strike and two melee autocrits, doesn't miss if target is grappled
Pounding Headache - Must be used on a stunned target; Multiple headbutts that put talents in cooldown, with a followup melee strike that automatically stuns
Cunning/Arrow Priming
Timed Arrows - Multiple shots that stick to the ground and explode after four turns
Arrow Priming - Reloads quiver with a number of special arrows that alter regular shots
-Contact Arrows - Explode on hit, setting off nearby Timed Arrows
-Razortip Arrows - Pierce enemies and cause bleeding
-Barbed Arrows - Cripple and remove beneficial effects/sustains
Decoy Shot - Spawn a lure that debuffs stealth detection, taunts, and explodes into sticky smoke
Reel Shot - Ranged attack that pulls target and grapples them
Cunning/Subterfuge - Reskinned Cunning/Stealth
Subterfuge - Stealth and Unseen Actions combined
Precision Strike - Same as Shadowstrike
Undercover Operations - Hide in Plain Sight with passive movespeed/damage armor while stealthed
Neck Snap - Check stealth to instakill target, deals phys damage on failure
Cunning/Advanced Survivalism (locked)
Game Hunter - Ranged attack with increased accuracy and travel speed
Preparedness - +Willpower/Constitution, Physical/Mind save based on Cunning, disarm resistance
Death Grip - Drag foes and reduce armor/physical resistance while grappling
Second Go - Targetted jump that resets cooldowns on grapple-initiating talents and stealth
Technique/Tireless Combatant
Technique/Grappling
Technique/Battle Tactics (locked)
Technique/Combat Training
Technique/Field Control (changed to use greater of Dex/Cun for prerequisites)
Cunning/Survival
Cunning/Scoundrel
Technique/Thuggery (locked)
TechniqueConditioning (locked)
Quirks:
Timed Arrows are meant to light up the area around them but it's kind of janky at the moment
The arrow priming buffs don't expire until the last arrow hits a target, so you may wind up with a buff at 0 charges if your final shot doesn't collide with anything.
Overrides combatDamage() in Combat.lua to alter bow stat scaling, may not play nicely with other addons that do so until ToME 1.3.0 is released.
Starting to get burnt out playtesting this so out the door it goes!
A lifetime of training in archery, hand-to-hand combat, and stealth
has given rise to the Commando, a warrior of unparalleled cunning and tenacity.
Fighting tactically, they pick off key targets from hiding with their bow before
moving in and announcing their presence to demoralize the survivors.
Whatever remains is swiftly put down with a combination of grappling techniques and weapon strikes.
Their most important stats are: Strength and Cunning.
Talents:
Technique/Commando
Your Worst Nightmare - Mastery for onehand weapons, barehand attacks, and bows, sustain to automatically swap between weapon sets when enemies are adjacent
Combined Tactics - +Stealth and pin resist based on Strength, Accuracy/Phys Power based on Cunning
Explosive Entrance - AOE stun/pin resist debuff and daze upon breaking stealth, +size and percentage of Precision Strike bonus afterwards
Staunch Wounds - Heal and debuff clear, must be performed outside enemy LOS or from stealth
Technique/Close-Quarters Combat
Charging Chop - Rush and attempt to grapple
Takedown Slash - Barehand stun with melee followup, doesn't miss or check phys save if target is grappled
Stagger Knee - Barehand strike and two melee autocrits, doesn't miss if target is grappled
Pounding Headache - Must be used on a stunned target; Multiple headbutts that put talents in cooldown, with a followup melee strike that automatically stuns
Cunning/Arrow Priming
Timed Arrows - Multiple shots that stick to the ground and explode after four turns
Arrow Priming - Reloads quiver with a number of special arrows that alter regular shots
-Contact Arrows - Explode on hit, setting off nearby Timed Arrows
-Razortip Arrows - Pierce enemies and cause bleeding
-Barbed Arrows - Cripple and remove beneficial effects/sustains
Decoy Shot - Spawn a lure that debuffs stealth detection, taunts, and explodes into sticky smoke
Reel Shot - Ranged attack that pulls target and grapples them
Cunning/Subterfuge - Reskinned Cunning/Stealth
Subterfuge - Stealth and Unseen Actions combined
Precision Strike - Same as Shadowstrike
Undercover Operations - Hide in Plain Sight with passive movespeed/damage armor while stealthed
Neck Snap - Check stealth to instakill target, deals phys damage on failure
Cunning/Advanced Survivalism (locked)
Game Hunter - Ranged attack with increased accuracy and travel speed
Preparedness - +Willpower/Constitution, Physical/Mind save based on Cunning, disarm resistance
Death Grip - Drag foes and reduce armor/physical resistance while grappling
Second Go - Targetted jump that resets cooldowns on grapple-initiating talents and stealth
Technique/Tireless Combatant
Technique/Grappling
Technique/Battle Tactics (locked)
Technique/Combat Training
Technique/Field Control (changed to use greater of Dex/Cun for prerequisites)
Cunning/Survival
Cunning/Scoundrel
Technique/Thuggery (locked)
TechniqueConditioning (locked)
Quirks:
Timed Arrows are meant to light up the area around them but it's kind of janky at the moment
The arrow priming buffs don't expire until the last arrow hits a target, so you may wind up with a buff at 0 charges if your final shot doesn't collide with anything.
Overrides combatDamage() in Combat.lua to alter bow stat scaling, may not play nicely with other addons that do so until ToME 1.3.0 is released.
Starting to get burnt out playtesting this so out the door it goes!