Grappler class addon: curious about interest
Posted: Tue Oct 21, 2014 7:52 pm
I am considering making an addon to add a Grappler class.
I have not fully fleshed out the design but its not going to use the mechanics of the grappling tree in brawler. I a have been grappling (wrestling) since I was 6 years old and into adult years (jiu-jitsu) and that tree is just wrong to me on a lot of ways.
Anyway this would most likely be the inverse (I think that the right verse) of brawler in that there would be a striking line (Atemi-waza) that could generate combo points but slower than brawler and then the other lines would be grappling focused (ne/katame-waze, nage-waza, escapes&counters) and as a mechanic I am considering using something I would call positional advantage which the Atemi-waza line could be used to initiate/enhance (but not progress). Further there would be an interaction with armor, striking is poor for armor and the nage-waza(throws) would have extremely high armor penetration or some other way to represent their traditional useage against armored opponents.
I would disregard clinch breaking mechanics of the current grappling line, as this is not the way you would actually fight and things such as knee mounting correctly can allow you the keep positional advantage and still strike someone nearby. Various things not yet designed would reduce your clear your positional advantage. Positional advantage would proably be a debuff rather than a buff like combo points.
Edit: part of the plan is that this is still a using gloves as main damage source. You strike something with an atemi-waza opening and gain some positional advantage (kuzushi: the breaking of structure, lit. demolition), this enahnces a throw (nage-waza) or attempt at a grapple (katame-waza) or you do a devastating katame-waza after the throw. A katame-waze could be a limb-break or it could be a pinning move. The pinning move would have the effect of pinning (obviously) but its main use would be to enhance your striking damage, i.e. the mount ground and pound seen in UFC. So in the end this is still a striker, something like 50/50. But with a grappling focus and main strategy for obtaining an advantage.
The only combo point usage tree I would add is the existing Unarmed discipline tree (probably locked).
Anyway this is not the design doc its just something give an idea.
Let me know if there is any real interest in this idea. I will post a design doc later if there is. There will be no coding until there is a design doc.
I have not fully fleshed out the design but its not going to use the mechanics of the grappling tree in brawler. I a have been grappling (wrestling) since I was 6 years old and into adult years (jiu-jitsu) and that tree is just wrong to me on a lot of ways.
Anyway this would most likely be the inverse (I think that the right verse) of brawler in that there would be a striking line (Atemi-waza) that could generate combo points but slower than brawler and then the other lines would be grappling focused (ne/katame-waze, nage-waza, escapes&counters) and as a mechanic I am considering using something I would call positional advantage which the Atemi-waza line could be used to initiate/enhance (but not progress). Further there would be an interaction with armor, striking is poor for armor and the nage-waza(throws) would have extremely high armor penetration or some other way to represent their traditional useage against armored opponents.
I would disregard clinch breaking mechanics of the current grappling line, as this is not the way you would actually fight and things such as knee mounting correctly can allow you the keep positional advantage and still strike someone nearby. Various things not yet designed would reduce your clear your positional advantage. Positional advantage would proably be a debuff rather than a buff like combo points.
Edit: part of the plan is that this is still a using gloves as main damage source. You strike something with an atemi-waza opening and gain some positional advantage (kuzushi: the breaking of structure, lit. demolition), this enahnces a throw (nage-waza) or attempt at a grapple (katame-waza) or you do a devastating katame-waza after the throw. A katame-waze could be a limb-break or it could be a pinning move. The pinning move would have the effect of pinning (obviously) but its main use would be to enhance your striking damage, i.e. the mount ground and pound seen in UFC. So in the end this is still a striker, something like 50/50. But with a grappling focus and main strategy for obtaining an advantage.
The only combo point usage tree I would add is the existing Unarmed discipline tree (probably locked).
Anyway this is not the design doc its just something give an idea.
Let me know if there is any real interest in this idea. I will post a design doc later if there is. There will be no coding until there is a design doc.