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Improved Stores

Posted: Fri Oct 10, 2014 8:52 am
by Razakai
http://te4.org/games/addons/tome/improvedstores

Well originally I didn't intend for this to even be public, but people started using it after seeing it on my addon page so I guess I better put it out here! This was made for personal use really as it does make the game slightly easier, I made it after getting sick of having to restart melee classes on nightmare cause I couldn't find any good infusions in the store, or dying in sandworm because I was stuck with a 2 radius light.

- Rune/infusion stores always generate with an ego, no more useless white items
- Sun infusions are gone (from stores). Stop overwriting all the heroism and movement slots!
- Adds a bunch of new shops in Last Hope. Off the top of my head there's a jewellers, a completely randomized weapon store, a light source/pickaxe store, and a couple of new armor shops to diversify the store tables a little

Re: Improved Stores

Posted: Fri Oct 10, 2014 12:13 pm
by Kanos
Razakai wrote:http://te4.org/games/addons/tome/improvedstores

Well originally I didn't intend for this to even be public, but people started using it after seeing it on my addon page so I guess I better put it out here! This was made for personal use really as it does make the game slightly easier, I made it after getting sick of having to restart melee classes on nightmare cause I couldn't find any good infusions in the store, or dying in sandworm because I was stuck with a 2 radius light.

- Rune/infusion stores always generate with an ego, no more useless white items
- Sun infusions are gone (from stores). Stop overwriting all the heroism and movement slots!
- Adds a bunch of new shops in Last Hope. Off the top of my head there's a jewellers, a completely randomized weapon store, a light source/pickaxe store, and a couple of new armor shops to diversify the store tables a little
I actually like the idea of this mod simply because gold is such an awkwardly balanced resource. Usually I make two or three purchases max from the stores in the west(any good infusions or runes that pop up and fit into my build, maybe a waterbreathing item to make Nur a little easier, and maybe a particularly cheap/powerful weapon or piece of armor to fill an empty slot) before hoarding gold like a dragon until returning from the east and dumping it into lost merchant randarts. Giving me more useful things to spend money on instead of "Well my last hope shops rolled bad and every other store has tier 1 garbage" is a nice idea.

Re: Improved Stores

Posted: Tue Mar 01, 2016 2:47 am
by Einzbern
Necro, but something I'd really like to see is the steamsaw/gun, and tinker recipe/medical injector shops added to the original campaign.

Not sure if you're interested in updating the addon at this point, or even taking suggestions, but eh.

Re: Improved Stores

Posted: Wed Mar 02, 2016 2:46 pm
by sajberhippien
Einzbern wrote:Necro, but something I'd really like to see is the steamsaw/gun, and tinker recipe/medical injector shops added to the original campaign.

Not sure if you're interested in updating the addon at this point, or even taking suggestions, but eh.
Note that doing so would likely make the addon require the new DLC, which might break it for those that don't have it. Might be better with a fork in that case, unless it can be worked into settings.