Page 1 of 1

Call of the Divine - a long look at the Divination tree.

Posted: Wed Sep 24, 2014 7:01 pm
by 0player
http://te4.org/games/addons/tome/call-of-the-divine
http://steamcommunity.com/sharedfiles/f ... =359781010

Divination tree was always something I kept an eye on, but its proper usage was a bit of a hassle, and all its power was concentrated on one talent point -- specifically, the first one you put into Arcane Eye. This addon attempts to mitigate that.
This is my first successful (heh) attempt at modding, so feedback & suggestions are especially welcome.

Arcane Eye
- Duration made infinite, as it was longer than cooldown even at level 1;
- Now you can have multiple arcane eyes out (up to FOUR if you decide to max it out!)
- No longer autmatically follow creatures or negate invisibility

Unveil (ex Keen Senses)
- Renamed to Unveil
- Your Arcane Eyes now apply debuff that additionally reduce enemies' stealth and invisibility (Unveiled)

Vision
- Now a sustain
- Your Arcane Eyes now see (but don't map) impassable terrain around them
- They can now follow creatures if cast on them
- A creature on the same tile as Arcane Eye can be seen through stealth, invis, and your blindness (Arcane Supervision debuff)
- At level 5, you get an Arcane Eye effect always centered on yourself

Premonition
- All damage from magically revealed creatures is reduced by X% per effect, up to 3X%
- Effects include: Unveiled, Arcane Supervision, Illuminate, and sun infusion debuff

Vision runes
- Completely map an area around you
- Grant you telepathy: all for the duration
- Apply Arcane Supervision to all enemies in range on cast
- You get effects of Premonition, with just one stack, for the duration

Sun infusions
- Now make enemies untarget you

Try it out and tell me how does it play for you!

Re: Call of the Divine - a long look at the Divination tree.

Posted: Sat Oct 04, 2014 9:02 pm
by StarKeep

Code: Select all

Lua Error: ...addons/call-of-the-divine/superload/mod/class/Player.lua:62: attempt to call method 'removeTemporaryEffect' (a nil value)
	At [C]:-1 removeTemporaryEffect
	At ...addons/call-of-the-divine/superload/mod/class/Player.lua:62 
	At [C]:-1 calc_circle
	At ...addons/call-of-the-divine/superload/mod/class/Player.lua:50 doArcaneyThing
	At ...addons/call-of-the-divine/superload/mod/class/Player.lua:71 _playerFOV
	At /mod/addons/verdant/superload/mod/class/Player.lua:49 playerFOV
	At /mod/class/Game.lua:1384 updateFOV
	At /mod/class/Game.lua:1394 displayMap
	At /mod/class/uiset/Minimalist.lua:2093 display
	At /mod/class/Game.lua:1473 
Just popped while walking around.
Had 2 eyes out, if that matters.

Re: Call of the Divine - a long look at the Divination tree.

Posted: Sun Oct 05, 2014 1:38 pm
by 0player
Thanks for the report! I'll try to push a fix to that and a couple of other problems later in the evening.

Re: Call of the Divine - a long look at the Divination tree.

Posted: Mon Oct 06, 2014 5:19 am
by 0player
A new version is out.
- fixes aforementioned bug,
- removes some legacy code,
- makes Vision lvl5+ not work on Wilderness.

Stay strong and don't take demonic delusions for divination!

Re: Call of the Divine - a long look at the Divination tree.

Posted: Sun Nov 23, 2014 9:52 pm
by Brent Not Broken
Hey, I'm interested in trying this out. Any plans to add it to the Steam workshop?

Re: Call of the Divine - a long look at the Divination tree.

Posted: Sun Nov 23, 2014 11:22 pm
by stinkstink
You can install addons that aren't on the Workshop by adding them to the Steam\SteamApps\common\TalesMajEyal\game\addons directory. Make sure the addon's filename begins with tome- when you save it and it'll show up in the list.

Re: Call of the Divine - a long look at the Divination tree.

Posted: Thu Dec 11, 2014 8:11 am
by 0player
New version uploaded! (Still haven't taken the time to bother with evil Steam, though.)
Today on the table:
- Escorts no longer give useless talents from Divination tree. Only Arcane Eye and the tree itself. They also give the Moment of Prescience, which is a chronomancer talent but it fits.
- Vision now adds inner arcane eye on raw TL 5, not effective. For those who love 0.8 mastery like I do.
- Killer feature: arcane eyes now highlight the tiles they reveal. Use this power for good.

Re: Call of the Divine - a long look at the Divination tree.

Posted: Fri Dec 19, 2014 12:27 am
by Nagyhal
I'm going to try this and see if it provides the Beholder Mage Eye with a bit of oomph. <spoiler>Especially after removing the Aegis tree from the class.</spoiler>

Divination definitely needs something doing with it, good job!

Re: Call of the Divine - a long look at the Divination tree.

Posted: Fri Dec 19, 2014 1:30 am
by Doctornull
Brent Not Broken wrote:Any plans to add it to the Steam workshop?
Seconded.

I am a lazy bastard and therefore I also prefer that Steam handles addon updates for me.

Re: Call of the Divine - a long look at the Divination tree.

Posted: Sun Dec 21, 2014 4:35 pm
by 0player
Done, together with a small bugfix.