Call of the Divine - a long look at the Divination tree.
Posted: Wed Sep 24, 2014 7:01 pm
http://te4.org/games/addons/tome/call-of-the-divine
http://steamcommunity.com/sharedfiles/f ... =359781010
Divination tree was always something I kept an eye on, but its proper usage was a bit of a hassle, and all its power was concentrated on one talent point -- specifically, the first one you put into Arcane Eye. This addon attempts to mitigate that.
This is my first successful (heh) attempt at modding, so feedback & suggestions are especially welcome.
Arcane Eye
- Duration made infinite, as it was longer than cooldown even at level 1;
- Now you can have multiple arcane eyes out (up to FOUR if you decide to max it out!)
- No longer autmatically follow creatures or negate invisibility
Unveil (ex Keen Senses)
- Renamed to Unveil
- Your Arcane Eyes now apply debuff that additionally reduce enemies' stealth and invisibility (Unveiled)
Vision
- Now a sustain
- Your Arcane Eyes now see (but don't map) impassable terrain around them
- They can now follow creatures if cast on them
- A creature on the same tile as Arcane Eye can be seen through stealth, invis, and your blindness (Arcane Supervision debuff)
- At level 5, you get an Arcane Eye effect always centered on yourself
Premonition
- All damage from magically revealed creatures is reduced by X% per effect, up to 3X%
- Effects include: Unveiled, Arcane Supervision, Illuminate, and sun infusion debuff
Vision runes
- Completely map an area around you
- Grant you telepathy: all for the duration
- Apply Arcane Supervision to all enemies in range on cast
- You get effects of Premonition, with just one stack, for the duration
Sun infusions
- Now make enemies untarget you
Try it out and tell me how does it play for you!
http://steamcommunity.com/sharedfiles/f ... =359781010
Divination tree was always something I kept an eye on, but its proper usage was a bit of a hassle, and all its power was concentrated on one talent point -- specifically, the first one you put into Arcane Eye. This addon attempts to mitigate that.
This is my first successful (heh) attempt at modding, so feedback & suggestions are especially welcome.
Arcane Eye
- Duration made infinite, as it was longer than cooldown even at level 1;
- Now you can have multiple arcane eyes out (up to FOUR if you decide to max it out!)
- No longer autmatically follow creatures or negate invisibility
Unveil (ex Keen Senses)
- Renamed to Unveil
- Your Arcane Eyes now apply debuff that additionally reduce enemies' stealth and invisibility (Unveiled)
Vision
- Now a sustain
- Your Arcane Eyes now see (but don't map) impassable terrain around them
- They can now follow creatures if cast on them
- A creature on the same tile as Arcane Eye can be seen through stealth, invis, and your blindness (Arcane Supervision debuff)
- At level 5, you get an Arcane Eye effect always centered on yourself
Premonition
- All damage from magically revealed creatures is reduced by X% per effect, up to 3X%
- Effects include: Unveiled, Arcane Supervision, Illuminate, and sun infusion debuff
Vision runes
- Completely map an area around you
- Grant you telepathy: all for the duration
- Apply Arcane Supervision to all enemies in range on cast
- You get effects of Premonition, with just one stack, for the duration
Sun infusions
- Now make enemies untarget you
Try it out and tell me how does it play for you!