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Escorts Enhanced
Posted: Sun Aug 03, 2014 5:25 am
by HunterZ
http://te4.org/games/addons/tome/hz-escorts
http://steamcommunity.com/sharedfiles/f ... =295210042
So I got sick of having escorts die due to their own stupidity and decided to make an addon to change their behavior to be less suicidal.
This overrides the non-combat AI for the escort quest NPCs as follows:
- Escorts now gain 5% of max health per round. This lets you get them healed up if you are able to escape a fight.
- Escorts follow you when the portal is not close by, instead of suicidally running straight for the portal. This is much more sensible behavior that drastically increases their survivability. Note that they will still run away when spotting enemies, though.
- Escorts will now randomly emote feedback to the player to nag them or provide useful information. This was done so that the player is still urged towards the portal despite being more in control.
Yes, this is probably a major nerf to the challenge of the escort quests, but I don't find them particularly fun.
Edit: Reminder that this addon *only* changes the escort AI, and not quests, spawning, etc. If you are experiencing issues with anything other than an escort's movements or text emotes, it's NOT this addon's fault!
Re: Escorts Enhanced
Posted: Sun Aug 03, 2014 12:04 pm
by Zireael
How much % does the player regain per turn?
As for the other changes, very good!
Re: Escorts Enhanced
Posted: Sun Aug 03, 2014 12:26 pm
by 0player
Depending on whether do you have Fast Metabolism and/or regen equip.
Usually your regen, by the time you do escorts, is around 3 tops, unless you went for it specifically. This makes less than a percent.
Re: Escorts Enhanced
Posted: Sun Aug 03, 2014 2:00 pm
by HunterZ
The 5% was fairly arbitrary, but I was kind of trying to intuitively average in healing infusions and such.
I could probably put in options menu settings to allow tuning of various numbers used by the addon.
Re: Escorts Enhanced
Posted: Fri Jan 09, 2015 10:58 pm
by Effigy
Thanks for the addon, this is really helpful.
Do you know if this is compatible with
Succor? I'd like to use both, but if I had to choose one I'd stick with your addon unless I was making a character that
needed specific escorts.
Re: Escorts Enhanced
Posted: Fri Jan 09, 2015 11:31 pm
by HunterZ
Effigy wrote:Thanks for the addon, this is really helpful.
Do you know if this is compatible with
Succor? I'd like to use both, but if I had to choose one I'd stick with your addon unless I was making a character that
needed specific escorts.
They don't appear to mod any of the same game files (EE mods the escort AI file, while Succor mods the escort quest file), so they should be compatible.
Re: Escorts Enhanced
Posted: Fri Jan 09, 2015 11:38 pm
by Red
I use both, and they work fine together.
What's that? Overpowered, you say? Of course it is, but I have trouble winning Normal. Cut me slack.
Re: Escorts Enhanced
Posted: Tue Jul 21, 2015 5:08 am
by HunterZ
Uploaded 1.1.0 to te4.org and Steam.
1.1.0 changes:
- Health gain reduced from 10% to 5%.
- Health gain only occurs when the escort would otherwise do nothing (e.g. ordered to rest, player in the way or not moving, can't find player or portal).
- Escort now randomly notifies player of health gains.
Re: Escorts Enhanced
Posted: Tue Jul 28, 2015 11:51 am
by Lotus97
Works great. Thanks. Would this be compatible with a mod that doubles NPC health?
Re: Escorts Enhanced
Posted: Tue Jul 28, 2015 2:13 pm
by HunterZ
Lotus97 wrote:Works great. Thanks. Would this be compatible with a mod that doubles NPC health?
I believe so. EE only overrides the script file containing escort AI logic, and NPC statistics are stored elsewhere. Even the logic for the escort quest itself is stored in a different file; Darkgod did a good job of modularizing things in the TE4 engine

Re: Escorts Enhanced
Posted: Thu Jul 30, 2015 3:15 am
by Lotus97
Cool. Thanks. After modding the hell out of Skyrim I know I have to be careful with using too many. Luckily, this game is better balanced IMO.
Re: Escorts Enhanced
Posted: Thu Jul 30, 2015 3:44 am
by HousePet
And far more mod friendly.
Re: Escorts Enhanced
Posted: Thu Jul 30, 2015 1:52 pm
by HunterZ
Bethesda's engine isn't too bad. I made a bunch of mods for Fallout: New Vegas without too much trouble.
Re: Escorts Enhanced
Posted: Fri Aug 21, 2015 8:12 pm
by Einzbern
Does this mod do anything to the escort portals? A few times I've gotten to where the portal should be for an escort, but when asked they just say "The portal is very close, to the ???". The escort will proceed to move around a little bit as if trying to make a break for the portal, but they will stop following me. From what I can remember, I've had it happen to me in Old Forest 1, Old Forest 3, and Trollmire 2 or 3.
It may not be this mod that causes it at all, but the only ones I can think of that would cause it are this one and one called "Succor and Easement" that allows me to choose which escort I get. My full addon list is:
'Purists' Breeding Pits Restoration Project 1.2.3
Escorts Enhanced 1.3.1
Stone Wardens Bonus Class 1.2.3
Allow Respec Anywhere 1.2.3
Merchant on the Map 1.1.0
Marson's UI Modifications 1.3.0
Ashes of Urh'Rok 1.2.4
Melinda on the Map 1.1.0
Extra Dungeons 1.3.0
Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0
ZOmnibus Addon Pack 1.3.0
Conveyance Reward 1.3.0
Faster Run/Rest/Explore 1.0.6
Succor and easement 1.0.1
Corner-Only Threat Brackets 1.1.5
Improved Stores 1.3.0
Merchant Rerolls 1.0.4
Improved player targetting 1.2.0
Edge Tweaks 1.3.0
Items Vault 1.3.0
Charsheet Talents Improvement 1.2.3
I backed up 2 saves of different characters it happened to if you think it will help at all.
Re: Escorts Enhanced
Posted: Fri Aug 21, 2015 9:31 pm
by HunterZ
This mod only affects the escort AI script and nothing else. It's possible that the portal is in an inaccessible part of the map or that no portal was placed at the location that the escort NPC was configured to go to when it was spawned; Escorts Enhanced has no bearing on those things.