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Chaotic Race (Human Subrace)

Posted: Tue Jun 17, 2014 10:17 pm
by grayswandir

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 18, 2014 12:56 am
by Noel
Shades of my favorite zangband class? :)

Worked on a Berserker, but got this error on a Cursed:

Code: Select all

stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: ...s/grayswandir-chaotic-race/superload/mod/class/Actor.lua:27: attempt to index a nil value
stack traceback:
	...s/grayswandir-chaotic-race/superload/mod/class/Actor.lua:27: in function 'levelup'
	/engine/interface/ActorLevel.lua:103: in function 'gainExp'
	/mod/class/Actor.lua:2827: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2705: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:516: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:161: in function 'attackTarget'
	/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 bumpInto
	At /mod/class/Actor.lua:3355 attack
	At /engine/interface/ActorLife.lua:41 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:193 move
	At /mod/class/Actor.lua:1302 move
	At /mod/class/Player.lua:296 moveDir
	At /mod/class/Game.lua:1654 
	At /engine/KeyBind.lua:229 

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 18, 2014 1:09 am
by Noel
Okay, the error's not caused by the Cursed class -- started another one and the levelup worked fine.

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 18, 2014 11:48 pm
by joebobjoe
Could I get a table with attached numbers for each skill category in the game? I am considering playing an adventurer of this race with entirely randomly selected talent categories (flip a coin to see whether generic or class gets more cat points).

Re: Chaotic Race (Human Subrace)

Posted: Thu Jun 19, 2014 9:05 pm
by Doctornull
I tried to download this but got "page not found".

Did you delete the addon, or is te4.org having brain issues?

Re: Chaotic Race (Human Subrace)

Posted: Thu Jun 19, 2014 9:12 pm
by stinkstink
Seems like all addon downloads are returning Fatal error: Call to undefined function http_send_content_disposition() in /var/www/te4.org/htdocs/sites/all/modules/te4profiles/te4profiles.addons.inc on line 151 atm.

Re: Chaotic Race (Human Subrace)

Posted: Sun Jun 22, 2014 9:38 am
by grayswandir
Think I fixed the errors.
It'll now tell you what talent you get on level up in the log.

Re: Chaotic Race (Human Subrace)

Posted: Tue Jun 24, 2014 12:30 am
by grayswandir
New option under gameplay:
Extra Chaotic: This affects who gets random talents on levelup:
Standard: Only the chaotic race does.
All Races: The player gets the talents regardless of their race.
Enemies Too: Everything gets talents on levelup, even enemies.

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 25, 2014 12:38 am
by joebobjoe
Supercharge Golem spams lua errors if you don't have a golem.

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 25, 2014 2:18 am
by The Revanchist
joebobjoe wrote:Supercharge Golem spams lua errors if you don't have a golem.
Who would have known? :twisted:

In all seriousness, perhaps a check that blocks talents that are dependent on talents not found on your character? (Supercharge golem, without a golem, or Focus shadows without... Shadows, for example. OrDrain Life without Feeh Hate)

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 25, 2014 11:12 am
by joebobjoe
And you may want to make it so that getting golem talents gets you the alchemical gem creation talent as well. Because otherwise the golem is kind of a one (+maybe a few more from killing uniques) shot wonder as you do not have the talents to revive it.
Edit: and i must say the Mouth is a very interesting fight when it can cast inferno and each of the crawlers has its own bag of tricks.

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 25, 2014 4:31 pm
by joebobjoe
If I play as Chaotic on either of the two higher chaos setups do I get two skills per level up or just one?

Re: Chaotic Race (Human Subrace)

Posted: Wed Jun 25, 2014 6:46 pm
by Doctornull
grayswandir wrote: Enemies Too: Everything gets talents on levelup, even enemies.
:shock:
<3 <3 <3

Yay!

EDIT: Wow, my first chaotic talent was Possess. It worked for a while, then my game hung.

EDIT2: an Undead of mine just got talents from Mindstar Mastery and Fungus.

Re: Chaotic Race (Human Subrace)

Posted: Sun Jun 29, 2014 3:16 am
by grayswandir
Alright, two changes:
Learning any golemancy or advanced golemancy talent will now give you a golem.
There's a new option to decide who can learn spells, in case you want to make an antimagic character.

Re: Chaotic Race (Human Subrace)

Posted: Sun Jun 29, 2014 3:46 pm
by ghostbuster
As a challenge, could we also have an option "ennemies only"?