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Wyrmic Tweaks

Posted: Fri May 30, 2014 5:37 pm
by StarKeep
A couple of extremely simple tweaks to Wyrmic.
http://te4.org/games/addons/tome/wyrmic_tweaks

Birth - Life Rating increased to 3
Birth - They now get a Sword and Shield in their inventory
Birth - They now start with points in more talents
Birth - They now start in Heavy armor, and with a point in Armor Training

Icy Skin - Sustain Cost reduced to 10

Quake - Tweaked it's damage scaling

Static Field - Now restores Equilibrium on use
Static Field - Now has a scaling Radius

Corrosive Mist - Now is instant cast
Corrosive Mist - Cost reduced to 9

Re: Wyrmic Tweaks

Posted: Fri May 30, 2014 8:24 pm
by Suslik
ehh.. how about adding willpower scaling to the breaths instead of strength? that seems like the most important weakness of the class. maybe max(willpower, physical power) to allow both mindstars and weapons.

Re: Wyrmic Tweaks

Posted: Fri May 30, 2014 8:43 pm
by spiralrazor
Willpower scaling...i use another mod for it but combining it would be nice.

Re: Wyrmic Tweaks

Posted: Fri May 30, 2014 9:24 pm
by Doctornull
Does this integrate with your earlier Wyrmic willpower tweaks, StarKeep?

Or does that addon still need to be used to get the good effect?

Re: Wyrmic Tweaks

Posted: Fri May 30, 2014 9:45 pm
by StarKeep
Ah... I had completely overlooked combining them together... :oops:

I'll go ahead and do that.


On the topic of making them work with mindstars:
I hate mindstars. They work on every build ever, and make two-handed and sword n board less used as a result.
Going to add some bonus effects to Wyrmic's melee talents based on current weapon types equipped to hopefully counteract this.

I realize their power, I truely do, but I find that they ruin other builds as a side effect of the sheer power of their tree.